Sphendone voor hippodroom - niv. 2: verschil tussen versies

Uit Forge of Empires - Wiki NL
Naar navigatie springen
Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
Regel 1: Regel 1:
<!-- This page is automatically generated. Manual edits will be overwritten! -->
<!-- This page is automatically generated. Manual edits will be overwritten! -->
{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20h.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20h.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 14: Regel 14:
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} ermee verbonden zijn
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} ermee verbonden zijn


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4
|-
|-  
| style="width: 30%;" | '''Keten:'''
| style="width: 30%;" | '''Keten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} [[Hippodroom]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} [[Hippodroom]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 3.780
  | 3.780
  | 4 - 8
  | 4 - 8
  |-
  |-  
  | 8u
  | 8u
  | 4.730
  | 4.730
  | 6 - 10
  | 6 - 10
  |-
  |-  
  | 1d
  | 1d
  | 5.670
  | 5.670
Regel 56: Regel 56:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Produceert
! style="text-align: center;" colspan="3" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 67: Regel 67:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 340
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 340
Regel 79: Regel 79:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 580
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 580
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 580
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 580
Regel 87: Regel 87:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 990
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 990
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 640
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 640
Regel 95: Regel 95:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.100
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.100
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 720
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 720
Regel 103: Regel 103:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.230
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.230
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 800
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 800
Regel 111: Regel 111:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.370
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.370
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 940
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 940
Regel 119: Regel 119:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.610
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.610
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.060
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.060
Regel 127: Regel 127:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.810
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.810
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.160
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.160
Regel 135: Regel 135:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.990
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.990
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.240
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.240
Regel 143: Regel 143:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.130
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.130
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.290
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.290
Regel 151: Regel 151:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.220
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.220
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.500
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.500
Regel 159: Regel 159:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.580
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.580
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.830
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.830
Regel 167: Regel 167:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.130
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.130
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2.190
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2.190
Regel 175: Regel 175:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.750
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.750
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2.550
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2.550
Regel 183: Regel 183:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.370
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.370
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.940
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.940
Regel 191: Regel 191:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.040
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.040
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3.510
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3.510
Regel 199: Regel 199:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6.020
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6.020
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5.620
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5.620
Regel 207: Regel 207:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.630
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.630
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 6.110
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 6.110
Regel 216: Regel 216:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 3
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 3
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>
[[Produces::102.800 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Sphendone voor hippodroom - niv. 2]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20h.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SoccerBonus20h.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_sphendone.png
    Sphendone-upgradekit upgradet dit gebouw naar Sphendone voor hippodroom - niv. 3
  • Ontvangt extra productie wanneer andere gebouwen van dezelfde set
    hippodrome.png
    ermee verbonden zijn
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x4
Keten:
hippodrome.png
Hippodroom
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 3.780 4 - 8
8u 4.730 6 - 10
1d 5.670 7 - 12


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
supplies.png
random_good_of_age.png
1d
Bronstijd 340 133 80 850 580 3
IJzertijd 580 285 128 2.000 990 3
Vroege middeleeuwen 640 438 320 3.350 1.100 3
Hoge middeleeuwen 720 615 640 4.700 1.230 3
Late middeleeuwen 800 807 960 6.200 1.370 3
Koloniale tijdperk 940 1.018 1.600 9.500 1.610 3
Industriële tijdperk 1.060 1.245 3.200 11.800 1.810 3
Progressieve tijdperk 1.160 1.486 4.800 14.300 1.990 3
Moderne tijdperk 1.240 1.742 8.000 17.800 2.130 3
Postmoderne tijdperk 1.290 2.007 12.800 22.400 2.220 3
Hedendaagse tijdperk 1.500 2.288 19.200 29.200 2.580 3
Morgen 1.830 2.578 32.000 33.800 3.130 3
De Toekomst 2.190 2.883 51.200 38.700 3.750 3
Arctische toekomst 2.550 3.198 76.800 44.000 4.370 3
Oceanische toekomst 2.940 3.523 96.000 49.600 5.040 3
Virtuele toekomst 3.510 3.857 128.000 55.600 6.020 3
Ruimtetijdperk: Mars 5.620 6.106 208.000 92.800 9.630 3
Ruimtetijdperk: Asteroïdengordel 6.110 6.632 288.000 102.800 10.470 3
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)