Tholos van Idolen - niv. 10: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18j.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18j.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 8.640
  | 8.640
  | 7 - 12
  | 7 - 12
  |-
  |-  
  | 8u
  | 8u
  | 10.800
  | 10.800
  | 9 - 15
  | 9 - 15
  |-
  |-  
  | 1d
  | 1d
  | 12.960
  | 12.960
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="7" | Produceert
! style="text-align: center;" colspan="7" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
Regel 65: Regel 65:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="6" | bij motivering
! style="text-align: center;" colspan="6" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 900
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 900
Regel 79: Regel 79:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.550
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.550
Regel 90: Regel 90:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.720
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.720
Regel 101: Regel 101:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.920
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.920
Regel 112: Regel 112:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.140
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.140
Regel 123: Regel 123:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.510
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.510
Regel 134: Regel 134:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.830
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.830
Regel 145: Regel 145:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.110
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.110
Regel 156: Regel 156:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.330
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.330
Regel 167: Regel 167:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.470
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.470
Regel 178: Regel 178:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.030
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.030
Regel 189: Regel 189:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.890
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.890
Regel 200: Regel 200:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.860
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.860
Regel 211: Regel 211:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.820
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.820
Regel 222: Regel 222:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.880
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.880
Regel 233: Regel 233:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 9.410
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 9.410
Regel 244: Regel 244:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 15.050
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 15.050
Regel 255: Regel 255:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 16.360
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 16.360
Regel 267: Regel 267:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>
[[Produces::132.100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Tholos van Idolen - niv. 10]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18j.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SportBonus18j.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x4
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 8.640 7 - 12
8u 10.800 9 - 15
1d 12.960 11 - 18


Tijdperk Levert Produceert
happiness.png
rank.png
money.png
supplies.png
medals.png
strategy_points.png
random_good_of_age.png
random_good_of_age.png
random_good_of_age.png
1d bij motivering
Bronstijd 900 80 1.300 1.000 13 4 5 5 5
IJzertijd 1.550 128 2.900 2.400 17 4 5 5 5
Vroege middeleeuwen 1.720 320 4.300 4.000 21 4 5 5 5
Hoge middeleeuwen 1.920 640 6.100 5.600 24 4 5 5 5
Late middeleeuwen 2.140 960 8.000 7.400 28 4 5 5 5
Koloniale tijdperk 2.510 1.600 12.200 9.400 33 4 5 5 5
Industriële tijdperk 2.830 3.200 15.200 11.400 46 4 5 5 5
Progressieve tijdperk 3.110 4.800 18.400 13.400 64 4 5 5 5
Moderne tijdperk 3.330 8.000 22.900 15.600 92 4 5 5 5
Postmoderne tijdperk 3.470 12.800 28.800 17.800 128 4 5 5 5
Hedendaagse tijdperk 4.030 19.200 37.500 20.000 183 4 5 5 5
Morgen 4.890 32.000 43.400 22.400 247 4 5 5 5
De Toekomst 5.860 51.200 49.800 24.600 302 4 5 5 5
Arctische toekomst 6.820 76.800 56.600 27.000 366 4 5 5 5
Oceanische toekomst 7.880 96.000 63.800 29.600 421 4 5 5 5
Virtuele toekomst 9.410 128.000 71.400 32.000 512 4 5 5 5
Ruimtetijdperk: Mars 15.050 208.000 119.300 51.800 622 4 5 5 5
Ruimtetijdperk: Asteroïdengordel 16.360 288.000 132.100 55.600 732 4 5 5 5
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)