Kolossus - niv. 2: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus19b.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus19b.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_colossus.png}} Kolossus-upgradekit upgradet dit gebouw naar [[Kolossus - niv. 3]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_colossus.png}} Kolossus-upgradekit upgradet dit gebouw naar [[Kolossus - niv. 3]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 2.160
  | 2.160
  | 2 - 5
  | 2 - 5
  |-
  |-  
  | 8u
  | 8u
  | 2.700
  | 2.700
  | 3 - 6
  | 3 - 6
  |-
  |-  
  | 1d
  | 1d
  | 3.240
  | 3.240
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Produceert
! style="text-align: center;" colspan="2" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="1" | bij motivering
! style="text-align: center;" colspan="1" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 32
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 32
Regel 70: Regel 70:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 600
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 600
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 70
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 70
Regel 76: Regel 76:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.500
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.500
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 11
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 11
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 107
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 107
Regel 82: Regel 82:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.600
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.600
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 13
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 13
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 150
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 150
Regel 88: Regel 88:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3.600
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3.600
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 15
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 15
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 197
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 197
Regel 94: Regel 94:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4.700
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4.700
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 18
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 18
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 248
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 248
Regel 100: Regel 100:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 21
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 21
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 304
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 304
Regel 106: Regel 106:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 9.000
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 9.000
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 29
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 29
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 362
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 362
Regel 112: Regel 112:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10.900
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10.900
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 40
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 40
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 425
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 425
Regel 118: Regel 118:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 13.600
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 13.600
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 58
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 58
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 490
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 490
Regel 124: Regel 124:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 17.100
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 17.100
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 80
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 80
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 558
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 558
Regel 130: Regel 130:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 22.200
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 22.200
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 115
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 115
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 629
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 629
Regel 136: Regel 136:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 25.700
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 25.700
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 155
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 155
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 703
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 703
Regel 142: Regel 142:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 29.500
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 29.500
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 206
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 206
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 780
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 780
Regel 148: Regel 148:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 33.500
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 33.500
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 263
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 263
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 859
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 859
Regel 154: Regel 154:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 37.800
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 37.800
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 320
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 320
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 941
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 941
Regel 160: Regel 160:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 42.300
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 42.300
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 378
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 378
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1.489
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1.489
Regel 166: Regel 166:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 70.700
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 70.700
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 446
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 446
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1.618
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1.618
Regel 173: Regel 173:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 515
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 515
|}
|}
<div style="display:none">
[[Produces::78.300 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Kolossus - niv. 2]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus19b.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SportBonus19b.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_colossus.png
    Kolossus-upgradekit upgradet dit gebouw naar Kolossus - niv. 3
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x4
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 2.160 2 - 5
8u 2.700 3 - 6
1d 3.240 4 - 7


Tijdperk Levert Produceert
population.png
rank.png
money.png
medals.png
1d bij motivering
Bronstijd 32 80 600 8
IJzertijd 70 128 1.500 11
Vroege middeleeuwen 107 320 2.600 13
Hoge middeleeuwen 150 640 3.600 15
Late middeleeuwen 197 960 4.700 18
Koloniale tijdperk 248 1.600 7.200 21
Industriële tijdperk 304 3.200 9.000 29
Progressieve tijdperk 362 4.800 10.900 40
Moderne tijdperk 425 8.000 13.600 58
Postmoderne tijdperk 490 12.800 17.100 80
Hedendaagse tijdperk 558 19.200 22.200 115
Morgen 629 32.000 25.700 155
De Toekomst 703 51.200 29.500 206
Arctische toekomst 780 76.800 33.500 263
Oceanische toekomst 859 96.000 37.800 320
Virtuele toekomst 941 128.000 42.300 378
Ruimtetijdperk: Mars 1.489 208.000 70.700 446
Ruimtetijdperk: Asteroïdengordel 1.618 288.000 78.300 515