Gouverneursvilla - niv. 2: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20b.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20b.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_governors_villa.png}} Gouverneursvilla-upgradekit upgradet dit gebouw naar [[Gouverneursvilla - niv. 3]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_governors_villa.png}} Gouverneursvilla-upgradekit upgradet dit gebouw naar [[Gouverneursvilla - niv. 3]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 5x6]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 5x6
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 2.700
  | 2.700
  | 3 - 6
  | 3 - 6
  |-
  |-  
  | 8u
  | 8u
  | 3.380
  | 3.380
  | 4 - 7
  | 4 - 7
  |-
  |-  
  | 1d
  | 1d
  | 4.050
  | 4.050
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="2" | Produceert
! style="text-align: center;" colspan="2" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 62: Regel 62:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="1" | bij motivering
! style="text-align: center;" colspan="1" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 880
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 880
Regel 72: Regel 72:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.400
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.400
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.510
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.510
Regel 79: Regel 79:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3.400
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3.400
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.670
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.670
Regel 86: Regel 86:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5.700
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5.700
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.870
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.870
Regel 93: Regel 93:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8.000
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8.000
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.080
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.080
Regel 100: Regel 100:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 10.600
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 10.600
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.450
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.450
Regel 107: Regel 107:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 16.100
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 16.100
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.760
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.760
Regel 114: Regel 114:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20.000
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20.000
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.030
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.030
Regel 121: Regel 121:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 24.300
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 24.300
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.250
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.250
Regel 128: Regel 128:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 30.200
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 30.200
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.380
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.380
Regel 135: Regel 135:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 38.000
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 38.000
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.930
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.930
Regel 142: Regel 142:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 49.500
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 49.500
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.770
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.770
Regel 149: Regel 149:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 57.300
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 57.300
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.710
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.710
Regel 156: Regel 156:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 65.700
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 65.700
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.650
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.650
Regel 163: Regel 163:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 74.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 74.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.680
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.680
Regel 170: Regel 170:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 84.100
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 84.100
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 9.170
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 9.170
Regel 177: Regel 177:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 94.200
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 94.200
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 14.680
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 14.680
Regel 184: Regel 184:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 157.400
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 157.400
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15.950
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15.950
Regel 192: Regel 192:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>
[[Produces::174.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Gouverneursvilla - niv. 2]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20b.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:12

R_SS_MultiAge_SummerBonus20b.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_governors_villa.png
    Gouverneursvilla-upgradekit upgradet dit gebouw naar Gouverneursvilla - niv. 3
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
5x6
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 2.700 3 - 6
8u 3.380 4 - 7
1d 4.050 5 - 8


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
random_good_of_age.png
1d bij motivering
Bronstijd 880 213 150 1.400 5
IJzertijd 1.510 457 240 3.400 5
Vroege middeleeuwen 1.670 701 600 5.700 5
Hoge middeleeuwen 1.870 984 1.200 8.000 5
Late middeleeuwen 2.080 1.292 1.800 10.600 5
Koloniale tijdperk 2.450 1.630 3.000 16.100 5
Industriële tijdperk 2.760 1.992 6.000 20.000 5
Progressieve tijdperk 3.030 2.378 9.000 24.300 5
Moderne tijdperk 3.250 2.788 15.000 30.200 5
Postmoderne tijdperk 3.380 3.213 24.000 38.000 5
Hedendaagse tijdperk 3.930 3.662 36.000 49.500 5
Morgen 4.770 4.127 60.000 57.300 5
De Toekomst 5.710 4.615 96.000 65.700 5
Arctische toekomst 6.650 5.119 144.000 74.600 5
Oceanische toekomst 7.680 5.639 180.000 84.100 5
Virtuele toekomst 9.170 6.174 240.000 94.200 5
Ruimtetijdperk: Mars 14.680 9.773 390.000 157.400 5
Ruimtetijdperk: Asteroïdengordel 15.950 10.616 540.000 174.400 5
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)