Wintertrein - niv. 4: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_WinterBonus19d.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_WinterBonus19d.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 14: Regel 14:
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_train.png}} ermee verbonden zijn
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_train.png}} ermee verbonden zijn


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3
|-
|-  
| style="width: 30%;" | '''Keten:'''
| style="width: 30%;" | '''Keten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_train.png}} [[Wintertrein]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_train.png}} [[Wintertrein]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 4.320
  | 4.320
  | 5 - 9
  | 5 - 9
  |-
  |-  
  | 8u
  | 8u
  | 5.400
  | 5.400
  | 7 - 11
  | 7 - 11
  |-
  |-  
  | 1d
  | 1d
  | 6.480
  | 6.480
Regel 56: Regel 56:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 68: Regel 68:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 500
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 500
Regel 82: Regel 82:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 9
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 9
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 870
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 870
Regel 91: Regel 91:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 11
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 11
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 960
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 960
Regel 100: Regel 100:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 14
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 14
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.070
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.070
Regel 109: Regel 109:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 16
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 16
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.200
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.200
Regel 118: Regel 118:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 18
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 18
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.410
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.410
Regel 127: Regel 127:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 22
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 22
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.590
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.590
Regel 136: Regel 136:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 30
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 30
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.740
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.740
Regel 145: Regel 145:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 42
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 42
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.860
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.860
Regel 154: Regel 154:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 60
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 60
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.940
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.940
Regel 163: Regel 163:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 84
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 84
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.260
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.260
Regel 172: Regel 172:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 120
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 120
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2.740
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2.740
Regel 181: Regel 181:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 162
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 162
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.280
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.280
Regel 190: Regel 190:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 198
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 198
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3.820
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3.820
Regel 199: Regel 199:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 240
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 240
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4.410
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4.410
Regel 208: Regel 208:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 276
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 276
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5.270
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5.270
Regel 217: Regel 217:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 336
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 336
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8.430
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8.430
Regel 226: Regel 226:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 408
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 408
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 9.160
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 9.160
Regel 236: Regel 236:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
|}
|}
<div style="display:none">
[[Produces::96.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Wintertrein - niv. 4]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_WinterBonus19d.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/winter_train.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:12

R_SS_MultiAge_WinterBonus19d.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_winter_train.png
    Wintertrein-upgradekit upgradet dit gebouw naar Wintertrein - niv. 5
  • Ontvangt extra productie wanneer andere gebouwen van dezelfde set
    winter_train.png
    ermee verbonden zijn
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
7x3
Keten:
winter_train.png
Wintertrein
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 4.320 5 - 9
8u 5.400 7 - 11
1d 6.480 8 - 13


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
supplies.png
medals.png
strategy_points.png
1d
Bronstijd 500 179 105 800 760 9 1
IJzertijd 870 384 168 1.900 1.300 11 1
Vroege middeleeuwen 960 589 420 3.150 1.440 14 1
Hoge middeleeuwen 1.070 827 840 4.400 1.610 16 1
Late middeleeuwen 1.200 1.085 1.260 5.800 1.790 18 1
Koloniale tijdperk 1.410 1.369 2.100 8.900 2.110 22 1
Industriële tijdperk 1.590 1.674 4.200 11.100 2.380 30 1
Progressieve tijdperk 1.740 1.998 6.300 13.400 2.610 42 1
Moderne tijdperk 1.860 2.342 10.500 16.700 2.800 60 1
Postmoderne tijdperk 1.940 2.699 16.800 21.000 2.910 84 1
Hedendaagse tijdperk 2.260 3.076 25.200 27.300 3.390 120 1
Morgen 2.740 3.466 42.000 31.700 4.110 162 1
De Toekomst 3.280 3.876 67.200 36.300 4.920 198 1
Arctische toekomst 3.820 4.300 100.800 41.200 5.730 240 1
Oceanische toekomst 4.410 4.736 126.000 46.500 6.620 276 1
Virtuele toekomst 5.270 5.186 168.000 52.100 7.900 336 1
Ruimtetijdperk: Mars 8.430 8.209 273.000 87.000 12.650 408 1
Ruimtetijdperk: Asteroïdengordel 9.160 8.917 378.000 96.400 13.740 480 1