Projectielartillerie: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_missile_artillery.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_missile_artillery.jpg}}
|-
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Projectielterrein]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Projectielterrein]]
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 5.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 5.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-  
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mirv.png}}<br />[[Eenheidvaardigheden#MIRV|MIRV]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mirv.png}}<br />[[Eenheidvaardigheden#MIRV|MIRV]]
| Raakt doelwit en 1 tot 3 extra eenheden binnen bereik.
| Raakt doelwit en 1 tot 3 extra eenheden binnen bereik.
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/one_shot.png}}<br />[[Eenheidvaardigheden#Enkel schot|Enkel schot]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/one_shot.png}}<br />[[Eenheidvaardigheden#Enkel schot|Enkel schot]]
| Eenheid wordt uit gevecht verwijderd na het aanvallen. Sterft als het gevecht wordt verloren.
| Eenheid wordt uit gevecht verwijderd na het aanvallen. Sterft als het gevecht wordt verloren.
Regel 29: Regel 29:




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Hedendaagse tijdperk Eenheden]]
[[Age::Hedendaagse tijdperk]]
[[UnitType::Artillerie-eenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png]]
[[Attack::50]]
[[Defense::70]]
[[Range::18]]
[[Movement::16]]
[[AgeBackgroundColor::c1522e]]
[[AgeBorderColor::ff8946]]
[[AgeFontColor::ffd6cb]]
[[Points::6240]]
[[Name::Projectielartillerie]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_missile_artillery.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/mirv.png]]
[[SkillName1::MIRV]]
[[SkillIcon2::https://foenl.innogamescdn.com/assets/shared/icons/one_shot.png]]
[[SkillName2::Enkel schot]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[AttackBonusValue1::+25]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png]]
[[AttackBonusValue2::+10]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[DefenseBonusValue1::+25]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png]]
[[DefenseBonusValue2::+10]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
Regel 71: Regel 40:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_missile_artillery.jpg}}<br />Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_missile_artillery.jpg}}<br />Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid

Versie van 12 jan 2021 11:14

armyuniticons_90x90_missile_artillery.jpg
Eigenschappen
Te trainen in::
military.png
Projectielterrein
Trainingskosten:
icon_construction_reduction.png
5.000
supplies.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
mirv.png

MIRV
Raakt doelwit en 1 tot 3 extra eenheden binnen bereik.
one_shot.png

Enkel schot
Eenheid wordt uit gevecht verwijderd na het aanvallen. Sterft als het gevecht wordt verloren.


Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_missile_artillery.jpg

Hedendaagse tijdperk
long_ranged.png
Artillerie-eenheid
6.240 50 70 18 16
heavy_melee.png
+25
short_ranged.png
+10
heavy_melee.png
+25
short_ranged.png
+10