Carceres voor hippodroom - niv. 6: verschil tussen versies

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Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
Regel 2: Regel 2:
{|  
{|  
|-  
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20f.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20f-5953ff36f.png
|-  
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 8: Regel 8:
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-9812176ce.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit.png}} verbeterkit nodig om te upgraden met één tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-a551b15ca.png}} verbeterkit nodig om te upgraden met één tijdperk
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-1810d38c6.png}} opslagkit
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} ermee verbonden zijn
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome-d5c121858.png}} ermee verbonden zijn


|-  
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential-50ae9bf59.png}} Woongebouwen
|-  
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street-02b2ff628.png}} 1x1
|-  
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size-5ae5e0c1b.png}} 3x4
|-  
|-  
| style="width: 30%;" | '''Keten:'''
| style="width: 30%;" | '''Keten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} [[Hippodroom]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome-d5c121858.png}} [[Hippodroom]]
|-  
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
Regel 34: Regel 34:
  |-  
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins-19c6457d8.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones-cb7e81394.png}}
  |-  
  |-  
  | 2u
  | 2u
Regel 60: Regel 60:
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-  
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness-57be1ee93.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker-af9f07bde.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals-ddf85c814.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points-d9d1373db.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age-590f80efc.png}}
|-  
|-  
! style="text-align: center;" | 1d
! style="text-align: center;" | 1d
Regel 254: Regel 254:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br>
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker-af9f07bde.png}} voor aanvallend leger<br>

Versie van 16 feb 2021 14:41

R_SS_MultiAge_SoccerBonus20f-5953ff36f.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit-9812176ce.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit-a551b15ca.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building-1810d38c6.png
    opslagkit
  • Ontvangt extra productie wanneer andere gebouwen van dezelfde set
    hippodrome-d5c121858.png
    ermee verbonden zijn
Type:
residential-50ae9bf59.png
Woongebouwen
Straat:
street-02b2ff628.png
1x1
Grootte:
size-5ae5e0c1b.png
3x4
Keten:
hippodrome-d5c121858.png
Hippodroom
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins-19c6457d8.png
gemstones-cb7e81394.png
2u 11.340 14 - 23
8u 14.180 18 - 28
1d 17.010 22 - 34


Tijdperk Levert Produceert
happiness-57be1ee93.png
population-e6f83cb5e.png
rank-57652d887.png
def_boost_attacker-af9f07bde.png
money-ecd40aa19.png
medals-ddf85c814.png
strategy_points-d9d1373db.png
all_goods_of_age-590f80efc.png
1d
Bronstijd 430 133 60 +8% 950 17 6 15
IJzertijd 750 285 96 +9% 2.300 22 6 15
Vroege middeleeuwen 820 438 240 +9% 3.850 27 6 15
Hoge middeleeuwen 920 615 480 +10% 5.400 32 6 15
Late middeleeuwen 1.030 807 720 +10% 7.100 36 6 15
Koloniale tijdperk 1.210 1.018 1.200 +11% 10.800 44 6 15
Industriële tijdperk 1.360 1.245 2.400 +11% 13.500 60 6 15
Progressieve tijdperk 1.490 1.486 3.600 +12% 16.400 84 6 15
Moderne tijdperk 1.600 1.742 6.000 +12% 20.400 120 6 15
Postmoderne tijdperk 1.660 2.007 9.600 +13% 25.600 168 6 15
Hedendaagse tijdperk 1.930 2.288 14.400 +13% 33.300 240 6 15
Morgen 2.350 2.578 24.000 +14% 38.600 324 6 15
De Toekomst 2.810 2.883 38.400 +14% 44.200 396 6 15
Arctische toekomst 3.280 3.198 57.600 +15% 50.300 480 6 15
Oceanische toekomst 3.780 3.523 72.000 +15% 56.700 552 6 15
Virtuele toekomst 4.520 3.857 96.000 +16% 63.500 672 6 15
Ruimtetijdperk: Mars 7.230 6.106 156.000 +16% 106.000 816 6 15
Ruimtetijdperk: Asteroïdengordel 7.850 6.632 216.000 +17% 117.500 960 6 15
def_boost_attacker-af9f07bde.png

voor aanvallend leger