Railgun: verschil tussen versies

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Regel 2: Regel 2:
{|  
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rail_gun_unit.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rail_gun_unit-4fb730606.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
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| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Railgunschietbaan]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Railgunschietbaan]]
|-  
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| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}}
|-  
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| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-  
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 24m per levenspunt
|-  
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-  
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/recharge.png}}<br />[[Eenheidvaardigheden#Herladen|Herladen]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/recharge-be2bc5d9f.png}}<br />[[Eenheidvaardigheden#Herladen|Herladen]]
| Schiet elke 2 beurten.
| Schiet elke 2 beurten.
|-  
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/power_shot.png}}<br />[[Eenheidvaardigheden#Krachtschot|Krachtschot]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/power_shot-75932683a.png}}<br />[[Eenheidvaardigheden#Krachtschot|Krachtschot]]
| Negeert de meeste defensieve vaardigheden en terrein.
| Negeert de meeste defensieve vaardigheden en terrein.
|}
|}
Regel 33: Regel 33:
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-fcf47db0c.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-5ac695fd7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}<br />Bonus
|-  
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rail_gun_unit.jpg}}<br />De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rail_gun_unit-3e1909385.jpg}}<br />De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-b00e96d08.png}} Artillerie-eenheid
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 9.720
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 9.720
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 160
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 160
Regel 48: Regel 48:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 6
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | 6
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +80<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +120<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +50
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} +80<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +120<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-8e1be1098.png}} +50
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +80<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +120<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/plain.png}} +40
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} +80<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +120<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/plain-38c11b5cd.png}} +40
|}
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Versie van 16 feb 2021 14:49

armyuniticons_90x90_rail_gun_unit-4fb730606.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Railgunschietbaan
Trainingskosten:
icon_construction_reduction-df2ba2025.png
6.000
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
recharge-be2bc5d9f.png

Herladen
Schiet elke 2 beurten.
power_shot-75932683a.png

Krachtschot
Negeert de meeste defensieve vaardigheden en terrein.


Tijdperk Type
rank-57652d887.png
attack-4d273fa55.png
defense-72fdd7ceb.png
range-fcf47db0c.png
movement-5ac695fd7.png
attack-4d273fa55.png

Bonus
defense-72fdd7ceb.png

Bonus
armyuniticons_50x50_rail_gun_unit-3e1909385.jpg

De Toekomst
long_ranged-b00e96d08.png
Artillerie-eenheid
9.720 160 140 20 6
light_melee-d017f6484.png
+80
heavy_melee-070441836.png
+120
hills-8e1be1098.png
+50
light_melee-d017f6484.png
+80
heavy_melee-070441836.png
+120
plain-38c11b5cd.png
+40