MG-team: verschil tussen versies

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Regel 2: Regel 2:
{|  
{|  
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_automatic_rifleman-db57ea733.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_automatic_rifleman-1f5e769c6.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 41: Regel 41:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-  
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| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_automatic_rifleman-bcb120d83.jpg}}<br />Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_automatic_rifleman-b6c744fa9.jpg}}<br />Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} Afstandseenheid
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} Afstandseenheid
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | 4.800
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | 4.800

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_automatic_rifleman-1f5e769c6.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Machinegeweerbaan
Trainingskosten:
icon_construction_reduction-df2ba2025.png
420
money-ecd40aa19.png
, 100
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
contact-0a7c78989.png

Contact!
Berokkent altijd vergeldingsschade in reactie op een aanval.
unit_ability_dug_in-096ebf1e0.png

Ingegraven
Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_automatic_rifleman-b6c744fa9.jpg

Postmoderne tijdperk
short_ranged-39a9cb259.png
Afstandseenheid
4.800 70 55 10 14
light_melee-164093475.png
+35
fast-1c8a69511.png
+35
rocks-47b91dbfb.png
+25
sandbagcircle-c802e80f3.png
+35
light_melee-164093475.png
+35
fast-1c8a69511.png
+35
rocks-47b91dbfb.png
+25
sandbagcircle-c802e80f3.png
+35