Sentinel: verschil tussen versies

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Regel 2: Regel 2:
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_sentinel-8bebb8a3e.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_sentinel-dfdea932a.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 41: Regel 41:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
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| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sentinel-1d2b9f89b.jpg}}<br />Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sentinel-53c92bfc5.jpg}}<br />Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} Snelle eenheid
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} Snelle eenheid
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | 15.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | 15.000

Huidige versie van 29 mrt 2023 om 13:57

armyuniticons_90x90_sentinel-dfdea932a.jpg
Eigenschappen
Te trainen in::
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Sentinelkoepel
Trainingskosten:
icon_construction_reduction-df2ba2025.png
8.400
money-ecd40aa19.png
, 3.600
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
double_damage-ea6cf61c9.png

Scherp oog
Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk.
flying-f5e95997f.png

Vliegen
Kan niet worden aangevallen door artillerie-eenheden. Negeert terrein tijdens bewegen.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_sentinel-53c92bfc5.jpg

Ruimtetijdperk: Mars
fast-1c8a69511.png
Snelle eenheid
15.000 550 450 8 30
short_ranged-39a9cb259.png
+250
long_ranged-3fbf922e0.png
+250
short_ranged-39a9cb259.png
+250
long_ranged-3fbf922e0.png
+250