Zware ridder: verschil tussen versies

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Regel 16: Regel 16:
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| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per treffer
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-
|-
|-
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/chivalry.png}}<br />[[Eenheidvaardigheden|Ridderschap]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/chivalry.png}}<br />[[Eenheidvaardigheden#Ridderschap|Ridderschap]]
| Krijgt aanvals- en verdedigingsbonus als het de enige eenheid met "Ridderschap" in het leger is.
| Krijgt aanvals- en verdedigingsbonus als het de enige eenheid met "Ridderschap" in het leger is.
|}
|}




{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_imperial_knight.jpg}}<br />Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} Snelle eenheid
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 400
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 22
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 25
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 24
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} +7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} +7
|}
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<span style="display:none">
<span style="display:none">
Regel 71: Regel 49:
[[DefenseBonusValue1::+7]]
[[DefenseBonusValue1::+7]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_imperial_knight.jpg}}<br />Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} Snelle eenheid
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 400
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 22
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 25
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 24
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} +7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} +7
|}

Versie van 27 mrt 2019 14:20

armyuniticons_90x90_imperial_knight.jpg
Eigenschappen
Te trainen in::
military.png
Stal voor zware ridders
Trainingskosten:
icon_construction_reduction.png
110
money.png
, 430
supplies.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
chivalry.png

Ridderschap
Krijgt aanvals- en verdedigingsbonus als het de enige eenheid met "Ridderschap" in het leger is.


Late middeleeuwen Snelle eenheid https://foenl.innogamescdn.com/assets/shared/icons/fast.png 22 25 1 24 46254a d178db f4c5f9 400 Zware ridder https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_imperial_knight.jpg https://foenl.innogamescdn.com/assets/shared/icons/chivalry.png Ridderschap https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png +7 https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png +7

Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_imperial_knight.jpg

Late middeleeuwen
fast.png
Snelle eenheid
400 22 25 1 24
short_ranged.png
+7
short_ranged.png
+7