Gevechtsdrone: verschil tussen versies

Uit Forge of Empires - Wiki NL
Naar navigatie springen
Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
Regel 16: Regel 16:
|-
|-
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per treffer
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-
|-
|-
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/flying.png}}<br />[[Eenheidvaardigheden|Vliegen]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/flying.png}}<br />[[Eenheidvaardigheden#Vliegen|Vliegen]]
| Kan niet worden aangevallen door artillerie-eenheden. Negeert terrein tijdens bewegen.
| Kan niet worden aangevallen door artillerie-eenheden. Negeert terrein tijdens bewegen.
|}
|}




{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_combat_drone.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} Snelle eenheid
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 7.150
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 155
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 90
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 11
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 30
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +10
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +10
|}
<!-- SMW code -->
<!-- SMW code -->
<span style="display:none">
<span style="display:none">
Regel 75: Regel 53:
[[DefenseBonusValue2::+10]]
[[DefenseBonusValue2::+10]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_combat_drone.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} Snelle eenheid
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 7.150
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 155
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 90
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 11
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 30
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +10
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +10
|}

Versie van 27 mrt 2019 14:20

armyuniticons_90x90_combat_drone.jpg
Eigenschappen
Te trainen in::
military.png
Basis voor gevechtsdrones
Trainingskosten:
icon_construction_reduction.png
4.160
money.png
, 1.040
supplies.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
flying.png

Vliegen
Kan niet worden aangevallen door artillerie-eenheden. Negeert terrein tijdens bewegen.


Morgen Snelle eenheid https://foenl.innogamescdn.com/assets/shared/icons/fast.png 155 90 11 30 1e2126 3d76c8 b9b9b9 7150 Gevechtsdrone https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_combat_drone.jpg https://foenl.innogamescdn.com/assets/shared/icons/flying.png Vliegen https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png +60 https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png +10 https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png +60 https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png +10

Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_combat_drone.jpg

Morgen
fast.png
Snelle eenheid
7.150 155 90 11 30
light_melee.png
+60
long_ranged.png
+10
light_melee.png
+60
long_ranged.png
+10