Altaar van inspiratie: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Regel 1: Regel 1:
<!-- This page is automatically generated. Manual edits will be overwritten! -->
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_EasterBonus16.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_EasterBonus16.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 2.160
  | 2.160
  | 0 - 1
  | 0 - 1
  |-
  |-  
  | 8u
  | 8u
  | 2.700
  | 2.700
  | 0 - 2
  | 0 - 2
  |-
  |-  
  | 1d
  | 1d
  | 3.240
  | 3.240
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Produceert
! style="text-align: center;" colspan="2" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/blueprint.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/blueprint.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::2d]]
! style="text-align: center;" | 2d
! style="text-align: center;" colspan="1" | bij motivering
! style="text-align: center;" colspan="1" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
Regel 69: Regel 69:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 680
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 680
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 7
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 7
Regel 75: Regel 75:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.080
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.080
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 10
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 10
Regel 81: Regel 81:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.800
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.800
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 14
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 14
Regel 87: Regel 87:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.520
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.520
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 18
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 18
Regel 93: Regel 93:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.330
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.330
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 23
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 23
Regel 99: Regel 99:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.070
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.070
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 28
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 28
Regel 105: Regel 105:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6.320
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6.320
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 34
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 34
Regel 111: Regel 111:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7.670
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7.670
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 40
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 40
Regel 117: Regel 117:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 9.540
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 9.540
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 46
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 46
Regel 123: Regel 123:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.000
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.000
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 52
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 52
Regel 129: Regel 129:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15.620
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15.620
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 59
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 59
Regel 135: Regel 135:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.090
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.090
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 66
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 66
Regel 141: Regel 141:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20.740
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20.740
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 73
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 73
Regel 147: Regel 147:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 23.560
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 23.560
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 81
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 81
Regel 153: Regel 153:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 26.570
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 26.570
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 88
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 88
Regel 159: Regel 159:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 29.760
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 29.760
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 140
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 140
Regel 165: Regel 165:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 49.710
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 49.710
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 152
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 152
Regel 172: Regel 172:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
|}
|}
<div style="display:none">
[[Produces::55.060 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Altaar van inspiratie]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_EasterBonus16.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_EasterBonus16.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 2.160 0 - 1
8u 2.700 0 - 2
1d 3.240 0 - 2


Tijdperk Levert Produceert
population.png
rank.png
money.png
blueprint.png
2d bij motivering
Bronstijd 3 45 680 1
IJzertijd 7 72 1.080 1
Vroege middeleeuwen 10 180 1.800 1
Hoge middeleeuwen 14 360 2.520 1
Late middeleeuwen 18 540 3.330 1
Koloniale tijdperk 23 900 5.070 1
Industriële tijdperk 28 1.800 6.320 1
Progressieve tijdperk 34 2.700 7.670 1
Moderne tijdperk 40 4.500 9.540 1
Postmoderne tijdperk 46 7.200 12.000 1
Hedendaagse tijdperk 52 10.800 15.620 1
Morgen 59 18.000 18.090 1
De Toekomst 66 28.800 20.740 1
Arctische toekomst 73 43.200 23.560 1
Oceanische toekomst 81 54.000 26.570 1
Virtuele toekomst 88 72.000 29.760 1
Ruimtetijdperk: Mars 140 117.000 49.710 1
Ruimtetijdperk: Asteroïdengordel 152 162.000 55.060 1