Antimaterieelsniper: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_anti_material_sniper.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_anti_material_sniper.jpg}}
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Antimaterieelbaan]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Antimaterieelbaan]]
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 5.200 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 5.200 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-  
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}}<br />[[Eenheidvaardigheden#Ingegraven|Ingegraven]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}}<br />[[Eenheidvaardigheden#Ingegraven|Ingegraven]]
| Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is.
| Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is.
Regel 26: Regel 26:




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Morgen Eenheden]]
[[Age::Morgen]]
[[UnitType::Afstandseenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png]]
[[Attack::100]]
[[Defense::70]]
[[Range::16]]
[[Movement::20]]
[[AgeBackgroundColor::1e2126]]
[[AgeBorderColor::3d76c8]]
[[AgeFontColor::b9b9b9]]
[[Points::5200]]
[[Name::Antimaterieelsniper]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_anti_material_sniper.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png]]
[[SkillName1::Ingegraven]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[AttackBonusValue1::+60]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/fast.png]]
[[AttackBonusValue2::+90]]
[[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/house.png]]
[[AttackBonusValue3::+40]]
[[AttackBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/rubble.png]]
[[AttackBonusValue4::+20]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[DefenseBonusValue1::+60]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/fast.png]]
[[DefenseBonusValue2::+90]]
[[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/house.png]]
[[DefenseBonusValue3::+40]]
[[DefenseBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/rubble.png]]
[[DefenseBonusValue4::+20]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
|-
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! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
Regel 74: Regel 37:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_anti_material_sniper.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_anti_material_sniper.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid

Versie van 12 jan 2021 11:14

armyuniticons_90x90_anti_material_sniper.jpg
Eigenschappen
Te trainen in::
military.png
Antimaterieelbaan
Trainingskosten:
icon_construction_reduction.png
5.200
money.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
unit_ability_dug_in.png

Ingegraven
Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is.


Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_anti_material_sniper.jpg

Morgen
short_ranged.png
Afstandseenheid
5.200 100 70 16 20
light_melee.png
+60
fast.png
+90
house.png
+40
rubble.png
+20
light_melee.png
+60
fast.png
+90
house.png
+40
rubble.png
+20