Ballista: verschil tussen versies

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Regel 16: Regel 16:
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|-
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 12m per treffer
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 12m per levenspunt
|-
|-
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
Regel 24: Regel 24:




{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_balista.jpg}}<br />IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 170
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 3
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 13
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 6
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +4<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +4
|}
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<span style="display:none">
<span style="display:none">
Regel 69: Regel 47:
[[DefenseBonusValue1::+4]]
[[DefenseBonusValue1::+4]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_balista.jpg}}<br />IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 170
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 3
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 13
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | 6
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +4<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +4
|}

Versie van 27 mrt 2019 14:20

armyuniticons_90x90_balista.jpg
Eigenschappen
Te trainen in::
military.png
Ballistakamp
Trainingskosten:
icon_construction_reduction.png
250
supplies.png
Trainingstijd:
time.png
2u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
12m per levenspunt
Vaardigheden
Geen vaardigheden


IJzertijd Artillerie-eenheid https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png 4 3 13 6 521e09 ff7772 f4eea7 170 Ballista https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_balista.jpg https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png +4 https://foenl.innogamescdn.com/assets/shared/icons/hills.png +2 https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png +4

Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_balista.jpg

IJzertijd
long_ranged.png
Artillerie-eenheid
170 4 3 13 6
heavy_melee.png
+4
hills.png
+2
heavy_melee.png
+4