Deelnemerslandgoed: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 2.030
  | 2.030
  | 1 - 3
  | 1 - 3
  |-
  |-  
  | 8u
  | 8u
  | 2.530
  | 2.530
  | 2 - 4
  | 2 - 4
  |-
  |-  
  | 1d
  | 1d
  | 3.040
  | 3.040
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="2" | Produceert
! style="text-align: center;" colspan="2" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
Regel 61: Regel 61:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="1" | bij motivering
! style="text-align: center;" colspan="1" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
Regel 71: Regel 71:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 300
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 300
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 40
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 40
Regel 78: Regel 78:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 700
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 700
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 50
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 50
Regel 85: Regel 85:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.100
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.100
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 80
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 80
Regel 92: Regel 92:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.500
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.500
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 100
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 100
Regel 99: Regel 99:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 120
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 120
Regel 106: Regel 106:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.000
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.000
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 150
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 150
Regel 113: Regel 113:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.800
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.800
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 180
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 180
Regel 120: Regel 120:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 12
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 12
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 210
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 210
Regel 127: Regel 127:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5.700
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5.700
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 16
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 16
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 250
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 250
Regel 134: Regel 134:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 21
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 21
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 280
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 280
Regel 141: Regel 141:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 9.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 9.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 26
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 26
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 310
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 310
Regel 148: Regel 148:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10.900
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10.900
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 35
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 35
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 350
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 350
Regel 155: Regel 155:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 12.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 12.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 43
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 43
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 390
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 390
Regel 162: Regel 162:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 14.100
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 14.100
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 52
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 52
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 430
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 430
Regel 169: Regel 169:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15.900
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15.900
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 60
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 60
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 470
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 470
Regel 176: Regel 176:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 17.900
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 17.900
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 72
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 72
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 750
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 750
Regel 183: Regel 183:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 29.800
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 29.800
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 88
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 88
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 810
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 810
Regel 191: Regel 191:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 103
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 103
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>
[[Produces::33.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Deelnemerslandgoed]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SportBonus18.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x2
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 2.030 1 - 3
8u 2.530 2 - 4
1d 3.040 2 - 5


Tijdperk Levert Produceert
population.png
rank.png
att_boost_attacker.png
money.png
medals.png
1d bij motivering
Bronstijd 20 30 +3% 300 3
IJzertijd 40 48 +3% 700 4
Vroege middeleeuwen 50 120 +3% 1.100 5
Hoge middeleeuwen 80 240 +3% 1.500 6
Late middeleeuwen 100 360 +3% 2.000 7
Koloniale tijdperk 120 600 +3% 3.000 8
Industriële tijdperk 150 1.200 +3% 3.800 10
Progressieve tijdperk 180 1.800 +3% 4.600 12
Moderne tijdperk 210 3.000 +3% 5.700 16
Postmoderne tijdperk 250 4.800 +3% 7.200 21
Hedendaagse tijdperk 280 7.200 +3% 9.400 26
Morgen 310 12.000 +3% 10.900 35
De Toekomst 350 19.200 +3% 12.400 43
Arctische toekomst 390 28.800 +3% 14.100 52
Oceanische toekomst 430 36.000 +3% 15.900 60
Virtuele toekomst 470 48.000 +3% 17.900 72
Ruimtetijdperk: Mars 750 78.000 +3% 29.800 88
Ruimtetijdperk: Asteroïdengordel 810 108.000 +3% 33.000 103
att_boost_attacker.png

Aanv. voor aanvallend leger