Deelnemerslandgoed: verschil tussen versies

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(14 tussenliggende versies door dezelfde gebruiker niet weergegeven)
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18-95e9485f9.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-3fb7d9aae.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit.png}} verbeterkit nodig om te upgraden met één tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-395ac8f66.png}} verbeterkit nodig om te upgraden met één tijdperk
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential-50ae9bf59.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street-02b2ff628.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size-5ae5e0c1b.png}} 3x2
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |
{|
|-
! style="text-align: center; font-weight: bold;" | Tijd
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins-19c6457d8.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones-cb7e81394.png}}
|-
| 2u
| 2.030
| 1 - 3
|-
| 8u
| 2.530
| 2 - 4
|-
| 1d
| 3.040
| 2 - 5
|}
|}
|}


Regel 29: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="2" | Produceert
! style="text-align: center;" colspan="2" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-6070a3719.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals-ddf85c814.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="1" | bij motivering
! style="text-align: center;" colspan="1" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
Regel 49: Regel 71:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 300
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 300
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 40
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 40
Regel 56: Regel 78:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 700
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 700
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 50
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 50
Regel 63: Regel 85:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.100
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.100
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 80
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 80
Regel 70: Regel 92:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.500
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.500
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 100
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 100
Regel 77: Regel 99:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 120
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 120
Regel 84: Regel 106:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.000
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.000
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 150
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 150
Regel 91: Regel 113:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.800
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.800
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 180
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 180
Regel 98: Regel 120:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 12
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 12
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 210
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 210
Regel 105: Regel 127:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5.700
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5.700
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 16
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 16
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 250
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 250
Regel 112: Regel 134:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 21
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 21
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 280
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 280
Regel 119: Regel 141:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 9.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 9.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 26
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 26
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 310
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 310
Regel 126: Regel 148:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10.900
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10.900
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 35
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 35
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 350
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 350
Regel 133: Regel 155:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 12.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 12.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 43
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 43
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 390
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 390
Regel 140: Regel 162:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 14.100
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 14.100
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 52
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 52
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 430
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 430
Regel 147: Regel 169:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15.900
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15.900
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 60
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 60
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 470
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 470
Regel 154: Regel 176:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 17.900
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 17.900
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 72
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 72
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 750
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 750
Regel 161: Regel 183:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 29.800
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 29.800
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 88
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 88
|-
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 810
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 108.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | +3%
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 33.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 103
|-
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:center;" | Ruimtetijdperk: Venus
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 870
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 126.000
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | +3%
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 36.400
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 119
|-
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | Ruimtetijdperk: Jupiter-maan
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 940
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 144.000
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | +3%
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 40.000
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 134
|-
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:center;" | Ruimtetijdperk: Titan
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 1.010
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 156.000
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | +3%
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 43.700
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 150
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Verhoogt de aanvalsbonus van het aanvallende leger van de speler<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-6070a3719.png}} Aanval voor aanvallend leger<br>
[[Produces::29.800 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Deelnemerslandgoed]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus18.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Huidige versie van 17 jan 2024 om 12:51

R_SS_MultiAge_SportBonus18-95e9485f9.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit-3fb7d9aae.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit-395ac8f66.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building-7dc615526.png
    opslagkit
Type:
residential-50ae9bf59.png
Woongebouwen
Straat:
street-02b2ff628.png
1x1
Grootte:
size-5ae5e0c1b.png
3x2
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins-19c6457d8.png
gemstones-cb7e81394.png
2u 2.030 1 - 3
8u 2.530 2 - 4
1d 3.040 2 - 5


Tijdperk Levert Produceert
population-e6f83cb5e.png
rank-57652d887.png
att_boost_attacker-6070a3719.png
money-ecd40aa19.png
medals-ddf85c814.png
1d bij motivering
Bronstijd 20 30 +3% 300 3
IJzertijd 40 48 +3% 700 4
Vroege middeleeuwen 50 120 +3% 1.100 5
Hoge middeleeuwen 80 240 +3% 1.500 6
Late middeleeuwen 100 360 +3% 2.000 7
Koloniale tijdperk 120 600 +3% 3.000 8
Industriële tijdperk 150 1.200 +3% 3.800 10
Progressieve tijdperk 180 1.800 +3% 4.600 12
Moderne tijdperk 210 3.000 +3% 5.700 16
Postmoderne tijdperk 250 4.800 +3% 7.200 21
Hedendaagse tijdperk 280 7.200 +3% 9.400 26
Morgen 310 12.000 +3% 10.900 35
De Toekomst 350 19.200 +3% 12.400 43
Arctische toekomst 390 28.800 +3% 14.100 52
Oceanische toekomst 430 36.000 +3% 15.900 60
Virtuele toekomst 470 48.000 +3% 17.900 72
Ruimtetijdperk: Mars 750 78.000 +3% 29.800 88
Ruimtetijdperk: Asteroïdengordel 810 108.000 +3% 33.000 103
Ruimtetijdperk: Venus 870 126.000 +3% 36.400 119
Ruimtetijdperk: Jupiter-maan 940 144.000 +3% 40.000 134
Ruimtetijdperk: Titan 1.010 156.000 +3% 43.700 150
att_boost_attacker-6070a3719.png

Aanval voor aanvallend leger