Erestandbeeld - niv. 8: verschil tussen versies

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(11 tussenliggende versies door dezelfde gebruiker niet weergegeven)
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1h.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1h-4ad8216e7.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Kan niet worden geplunderd of gemotiveerd
* Kan niet worden geplunderd of gemotiveerd
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-3fb7d9aae.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit.png}} verbeterkit nodig om te upgraden met één tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-395ac8f66.png}} verbeterkit nodig om te upgraden met één tijdperk
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} opslagkit
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory-06395d2d3.png}} ermee verbonden zijn


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential-50ae9bf59.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street-02b2ff628.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size-5ae5e0c1b.png}} 3x4
|-
|-
| style="width: 30%;" | '''Keten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory-06395d2d3.png}} [[Weg naar de overwinning]]
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins-19c6457d8.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones-cb7e81394.png}}
  |-
  |-  
  | 2u
  | 2u
  | 25.920
  | 25.920
  | 33 - 51
  | 33 - 51
  |-
  |-  
  | 8u
  | 8u
  | 32.400
  | 32.400
  | 42 - 64
  | 42 - 64
  |-
  |-  
  | 1d
  | 1d
  | 38.880
  | 38.880
Regel 51: Regel 55:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/clan_power.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/clan_power-401bb7ea8.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points-d9d1373db.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
Regel 73: Regel 77:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 7
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 7
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 80
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 80
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
Regel 80: Regel 84:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 7
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 7
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 80
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 80
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
Regel 87: Regel 91:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 7
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 7
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 80
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 80
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
Regel 94: Regel 98:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 7
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 7
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 80
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 80
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
Regel 101: Regel 105:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 80
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 80
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
Regel 108: Regel 112:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 80
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 80
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
Regel 115: Regel 119:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 80
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 80
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
Regel 122: Regel 126:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 80
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 80
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
Regel 129: Regel 133:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 7
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 7
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 80
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 80
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
Regel 136: Regel 140:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 80
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 80
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
Regel 143: Regel 147:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 7
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 7
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 80
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 80
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
Regel 150: Regel 154:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 7
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 7
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 80
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 80
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
Regel 157: Regel 161:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 80
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 80
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
Regel 164: Regel 168:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 80
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 80
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
Regel 171: Regel 175:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 80
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 80
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
Regel 178: Regel 182:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 80
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 80
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
Regel 185: Regel 189:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 7
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 7
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 80
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 80
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
Regel 192: Regel 196:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 7
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 7
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 80
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 80
|-
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:center;" | Ruimtetijdperk: Venus
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 252.000
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 137.600
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 724
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 7
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 80
|-
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | Ruimtetijdperk: Jupiter-maan
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 288.000
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 151.000
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 757
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 7
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 80
|-
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:center;" | Ruimtetijdperk: Titan
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 312.000
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 165.100
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 790
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 7
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 80
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/clan_power.png}} Macht kan alleen worden geproduceerd in een gilde en het wordt toegevoegd tijdens de dagelijkse berekening<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}} Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/clan_power-401bb7ea8.png}} Macht kan alleen worden geproduceerd in een gilde en het wordt toegevoegd tijdens de dagelijkse berekening<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}} Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde<br>
[[Produces::124.800 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Erestandbeeld - niv. 8]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1h.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Huidige versie van 17 jan 2024 om 12:46

R_SS_MultiAge_Battlegrounds1h-4ad8216e7.png
Eigenschappen
  • Kan niet worden geplunderd of gemotiveerd
  • reward_icon_renovation_kit-3fb7d9aae.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit-395ac8f66.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building-7dc615526.png
    opslagkit
  • Ontvangt extra productie wanneer andere gebouwen van dezelfde set
    guild_battlegrounds_road_to_victory-06395d2d3.png
    ermee verbonden zijn
Type:
residential-50ae9bf59.png
Woongebouwen
Straat:
street-02b2ff628.png
1x1
Grootte:
size-5ae5e0c1b.png
3x4
Keten:
guild_battlegrounds_road_to_victory-06395d2d3.png
Weg naar de overwinning
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins-19c6457d8.png
gemstones-cb7e81394.png
2u 25.920 33 - 51
8u 32.400 42 - 64
1d 38.880 50 - 77


Tijdperk Levert Produceert
rank-57652d887.png
money-ecd40aa19.png
clan_power-401bb7ea8.png
strategy_points-d9d1373db.png
icon_great_building_bonus_guild_goods-e1fb74f07.png
1d
Bronstijd 60 1.100 130 7 80
IJzertijd 96 2.500 163 7 80
Vroege middeleeuwen 240 4.100 196 7 80
Hoge middeleeuwen 480 5.700 229 7 80
Late middeleeuwen 720 7.600 262 7 80
Koloniale tijdperk 1.200 11.500 295 7 80
Industriële tijdperk 2.400 14.300 328 7 80
Progressieve tijdperk 3.600 17.400 361 7 80
Moderne tijdperk 6.000 21.600 394 7 80
Postmoderne tijdperk 9.600 27.200 427 7 80
Hedendaagse tijdperk 14.400 35.400 460 7 80
Morgen 24.000 41.000 493 7 80
De Toekomst 38.400 47.000 526 7 80
Arctische toekomst 57.600 53.400 559 7 80
Oceanische toekomst 72.000 60.200 592 7 80
Virtuele toekomst 96.000 67.500 625 7 80
Ruimtetijdperk: Mars 156.000 112.700 658 7 80
Ruimtetijdperk: Asteroïdengordel 216.000 124.800 691 7 80
Ruimtetijdperk: Venus 252.000 137.600 724 7 80
Ruimtetijdperk: Jupiter-maan 288.000 151.000 757 7 80
Ruimtetijdperk: Titan 312.000 165.100 790 7 80
clan_power-401bb7ea8.png

Macht kan alleen worden geproduceerd in een gilde en het wordt toegevoegd tijdens de dagelijkse berekening

icon_great_building_bonus_guild_goods-e1fb74f07.png

Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde