K.R.A.B. Mech: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_crab_mech.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_crab_mech.jpg}}
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[K.R.A.B. Lab]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[K.R.A.B. Lab]]
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 1.500 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 1.500 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-  
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reactive_armor.png}}<br />[[Eenheidvaardigheden#Reactieve bepantsering|Reactieve bepantsering]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reactive_armor.png}}<br />[[Eenheidvaardigheden#Reactieve bepantsering|Reactieve bepantsering]]
| Kan niet meer dan 4 schade oplopen per aanval.
| Kan niet meer dan 4 schade oplopen per aanval.
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/blast.png}}<br />[[Eenheidvaardigheden#Explosie|Explosie]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/blast.png}}<br />[[Eenheidvaardigheden#Explosie|Explosie]]
| Krijgt aanvalsbonus voor elk veld dichter bij doelwit. Negeert kenmerk "Verbergen".
| Krijgt aanvalsbonus voor elk veld dichter bij doelwit. Negeert kenmerk "Verbergen".
Regel 29: Regel 29:




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Oceanische toekomst Eenheden]]
[[Age::Oceanische toekomst]]
[[UnitType::Zware eenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[Attack::210]]
[[Defense::130]]
[[Range::7]]
[[Movement::20]]
[[AgeBackgroundColor::19483c]]
[[AgeBorderColor::3fffe1]]
[[AgeFontColor::cbfff3]]
[[Points::11330]]
[[Name::K.R.A.B. Mech]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_crab_mech.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/reactive_armor.png]]
[[SkillName1::Reactieve bepantsering]]
[[SkillIcon2::https://foenl.innogamescdn.com/assets/shared/icons/blast.png]]
[[SkillName2::Explosie]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/fast.png]]
[[AttackBonusValue1::+80]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png]]
[[AttackBonusValue2::+60]]
[[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/hills.png]]
[[AttackBonusValue3::+60]]
[[AttackBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/rubble.png]]
[[AttackBonusValue4::+50]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/fast.png]]
[[DefenseBonusValue1::+80]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png]]
[[DefenseBonusValue2::+60]]
[[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle.png]]
[[DefenseBonusValue3::+80]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
Regel 77: Regel 40:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_crab_mech.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_crab_mech.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Zware eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Zware eenheid

Versie van 12 jan 2021 11:15

armyuniticons_90x90_crab_mech.jpg
Eigenschappen
Te trainen in::
military.png
K.R.A.B. Lab
Trainingskosten:
icon_construction_reduction.png
1.500
money.png
, 6.000
supplies.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
reactive_armor.png

Reactieve bepantsering
Kan niet meer dan 4 schade oplopen per aanval.
blast.png

Explosie
Krijgt aanvalsbonus voor elk veld dichter bij doelwit. Negeert kenmerk "Verbergen".


Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_crab_mech.jpg

Oceanische toekomst
heavy_melee.png
Zware eenheid
11.330 210 130 7 20
fast.png
+80
short_ranged.png
+60
hills.png
+60
rubble.png
+50
fast.png
+80
short_ranged.png
+60
sandbagcircle.png
+80