Keizerlijke garde: verschil tussen versies

Uit Forge of Empires - Wiki NL
Naar navigatie springen
(Nieuwe pagina aangemaakt met '<!-- This page is automatically generated. Manual edits will be overwritten! --> {| |- | style="text-align: center;" colspan="2" | {{sized-external-image|90px|http...')
 
Geen bewerkingssamenvatting
Regel 16: Regel 16:
|-
|-
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per treffer
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
Regel 24: Regel 24:




{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_pikeman.jpg}}<br />Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Zware eenheid
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 500
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 23
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 33
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 12
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +7<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/plain.png}} +7
|}
<!-- SMW code -->
<!-- SMW code -->
<span style="display:none">
<span style="display:none">
Regel 69: Regel 47:
[[DefenseBonusValue2::+7]]
[[DefenseBonusValue2::+7]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_pikeman.jpg}}<br />Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Zware eenheid
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 500
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 23
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 33
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | 12
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +7<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/plain.png}} +7
|}

Versie van 27 mrt 2019 14:20

armyuniticons_90x90_pikeman.jpg
Eigenschappen
Te trainen in::
military.png
Barak voor de keizerlijke garde
Trainingskosten:
icon_construction_reduction.png
560
money.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
Geen vaardigheden


Late middeleeuwen Zware eenheid https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png 23 33 1 12 46254a d178db f4c5f9 500 Keizerlijke garde https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_pikeman.jpg https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png +7 https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png +7 https://foenl.innogamescdn.com/assets/shared/icons/plain.png +7

Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_pikeman.jpg

Late middeleeuwen
heavy_melee.png
Zware eenheid
500 23 33 1 12
light_melee.png
+7
light_melee.png
+7
plain.png
+7