Kleine fontein der jeugd: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Geen bewerkingssamenvatting
Regel 1: Regel 1:
<!-- This page is automatically generated. Manual edits will be overwritten! -->
<!-- This page is automatically generated. Manual edits will be overwritten! -->
{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/L_SS_AllAge_Expedition16Small.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/L_SS_AllAge_Expedition16Small.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Wordt automatisch geüpgraded naar het huidige tijdperk
* Wordt automatisch geüpgraded naar het huidige tijdperk
Regel 11: Regel 11:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_cube_small.png}} Willekeurig producerend gebouw
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_cube_small.png}} Willekeurig producerend gebouw
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 8.640
  | 8.640
  | 7 - 12
  | 7 - 12
  |-
  |-  
  | 8u
  | 8u
  | 10.800
  | 10.800
  | 9 - 15
  | 9 - 15
  |-
  |-  
  | 1d
  | 1d
  | 12.960
  | 12.960
Regel 49: Regel 49:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center;" colspan="6" | Produceert willekeurig een van de volgende:
! style="text-align: center;" colspan="6" | Produceert willekeurig een van de volgende:
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="1" | Levert
|-
|-  
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
Regel 61: Regel 61:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 450
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 450
Regel 70: Regel 70:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 240
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 240
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.080
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.080
Regel 79: Regel 79:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 240
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 240
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.800
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.800
Regel 88: Regel 88:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.520
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.520
Regel 97: Regel 97:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 240
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 240
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.330
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.330
Regel 106: Regel 106:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 240
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 240
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.060
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.060
Regel 115: Regel 115:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 240
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 240
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6.320
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6.320
Regel 124: Regel 124:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 240
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 240
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7.670
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7.670
Regel 133: Regel 133:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 240
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 240
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 9.540
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 9.540
Regel 142: Regel 142:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 240
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 240
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.000
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.000
Regel 151: Regel 151:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 240
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 240
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15.620
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15.620
Regel 160: Regel 160:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 240
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 240
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.090
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.090
Regel 169: Regel 169:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 240
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 240
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 21.100
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 21.100
Regel 178: Regel 178:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 240
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 240
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 24.500
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 24.500
Regel 187: Regel 187:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 240
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 240
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 28.200
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 28.200
Regel 196: Regel 196:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 240
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 240
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 32.200
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 32.200
Regel 205: Regel 205:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 240
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 240
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 40.250
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 40.250
Regel 214: Regel 214:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 240
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 240
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 46.800
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 46.800
Regel 224: Regel 224:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 240
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 240
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert goederen uit het tijdperk van het gebouw. Vanaf het moderne tijdperk produceert het ongeraffineerde goederen uit het respectievelijke tijdperk (d.w.z. in het moderne tijdperk produceert het goederen uit het koloniale tijdperk)<br><!-- SMW code -->
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert goederen uit het tijdperk van het gebouw. Vanaf het moderne tijdperk produceert het ongeraffineerde goederen uit het respectievelijke tijdperk (d.w.z. in het moderne tijdperk produceert het goederen uit het koloniale tijdperk)<br>
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Willekeurig producerend gebouw]]
[[Name::Kleine fontein der jeugd]]
[[BuildingType::Willekeurig producerend gebouw]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/L_SS_AllAge_Expedition16Small.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/random_cube_small.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:08

L_SS_AllAge_Expedition16Small.png
Eigenschappen
  • Wordt automatisch geüpgraded naar het huidige tijdperk
  • Kan niet worden geplunderd of gemotiveerd
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
random_cube_small.png
Willekeurig producerend gebouw
Straat:
street.png
1x1
Grootte:
size.png
3x2
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 8.640 7 - 12
8u 10.800 9 - 15
1d 12.960 11 - 18


Tijdperk Produceert willekeurig een van de volgende: Levert
money.png
supplies.png
goods.png
medals.png
premium.png
strategy_points.png
rank.png
Bronstijd 450 450 10 2 50 2 240
IJzertijd 1.080 1.080 10 3 50 2 240
Vroege middeleeuwen 1.800 1.800 10 5 50 2 240
Hoge middeleeuwen 2.520 2.500 10 10 50 2 240
Late middeleeuwen 3.330 3.330 10 19 50 2 240
Koloniale tijdperk 5.060 5.130 10 31 50 2 240
Industriële tijdperk 6.320 6.220 10 49 50 2 240
Progressieve tijdperk 7.670 7.760 10 65 50 2 240
Moderne tijdperk 9.540 9.560 20 90 50 2 240
Postmoderne tijdperk 12.000 11.000 20 120 50 2 240
Hedendaagse tijdperk 15.620 12.500 20 160 50 2 240
Morgen 18.090 14.000 20 205 50 2 240
De Toekomst 21.100 16.300 20 240 50 2 240
Arctische toekomst 24.500 18.700 20 280 50 2 240
Oceanische toekomst 28.200 20.900 20 330 50 2 240
Virtuele toekomst 32.200 23.300 20 370 50 2 240
Ruimtetijdperk: Mars 40.250 30.000 20 430 50 2 240
Ruimtetijdperk: Asteroïdengordel 46.800 34.400 20 500 50 2 240
goods.png

Produceert goederen uit het tijdperk van het gebouw. Vanaf het moderne tijdperk produceert het ongeraffineerde goederen uit het respectievelijke tijdperk (d.w.z. in het moderne tijdperk produceert het goederen uit het koloniale tijdperk)