Kolossus - niv. 7: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus19g.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus19g.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_colossus.png}} Kolossus-upgradekit upgradet dit gebouw naar [[Kolossus - niv. 8]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_colossus.png}} Kolossus-upgradekit upgradet dit gebouw naar [[Kolossus - niv. 8]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 6.210
  | 6.210
  | 8 - 13
  | 8 - 13
  |-
  |-  
  | 8u
  | 8u
  | 7.760
  | 7.760
  | 10 - 16
  | 10 - 16
  |-
  |-  
  | 1d
  | 1d
  | 9.320
  | 9.320
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Produceert
! style="text-align: center;" colspan="3" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
Regel 63: Regel 63:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 86
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 86
Regel 74: Regel 74:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 16
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 16
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 186
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 186
Regel 82: Regel 82:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 21
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 21
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 285
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 285
Regel 90: Regel 90:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 26
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 26
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 400
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 400
Regel 98: Regel 98:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 30
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 30
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 525
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 525
Regel 106: Regel 106:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 35
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 35
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 662
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 662
Regel 114: Regel 114:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 42
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 42
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 810
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 810
Regel 122: Regel 122:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 58
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 58
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 966
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 966
Regel 130: Regel 130:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 80
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 80
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.133
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.133
Regel 138: Regel 138:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 115
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 115
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.306
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.306
Regel 146: Regel 146:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 160
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 160
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.488
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.488
Regel 154: Regel 154:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 229
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 229
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.677
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.677
Regel 162: Regel 162:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 309
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 309
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.875
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.875
Regel 170: Regel 170:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 412
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 412
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2.080
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2.080
Regel 178: Regel 178:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 526
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 526
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.291
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.291
Regel 186: Regel 186:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 640
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 640
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.509
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.509
Regel 194: Regel 194:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 755
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 755
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3.971
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3.971
Regel 202: Regel 202:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 892
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 892
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.314
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.314
Regel 211: Regel 211:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 3
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 3
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>
[[Produces::90.500 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Kolossus - niv. 7]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus19g.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SportBonus19g.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_colossus.png
    Kolossus-upgradekit upgradet dit gebouw naar Kolossus - niv. 8
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x4
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 6.210 8 - 13
8u 7.760 10 - 16
1d 9.320 12 - 19


Tijdperk Levert Produceert
population.png
rank.png
att_boost_attacker.png
money.png
medals.png
strategy_points.png
1d bij motivering
Bronstijd 86 80 +3% 700 16 3
IJzertijd 186 128 +3% 1.800 21 3
Vroege middeleeuwen 285 320 +4% 3.000 26 3
Hoge middeleeuwen 400 640 +4% 4.100 30 3
Late middeleeuwen 525 960 +5% 5.500 35 3
Koloniale tijdperk 662 1.600 +5% 8.300 42 3
Industriële tijdperk 810 3.200 +6% 10.400 58 3
Progressieve tijdperk 966 4.800 +6% 12.600 80 3
Moderne tijdperk 1.133 8.000 +7% 15.700 115 3
Postmoderne tijdperk 1.306 12.800 +7% 19.700 160 3
Hedendaagse tijdperk 1.488 19.200 +8% 25.700 229 3
Morgen 1.677 32.000 +8% 29.800 309 3
De Toekomst 1.875 51.200 +9% 34.100 412 3
Arctische toekomst 2.080 76.800 +9% 38.800 526 3
Oceanische toekomst 2.291 96.000 +10% 43.700 640 3
Virtuele toekomst 2.509 128.000 +10% 48.900 755 3
Ruimtetijdperk: Mars 3.971 208.000 +11% 81.700 892 3
Ruimtetijdperk: Asteroïdengordel 4.314 288.000 +11% 90.500 1.029 3
att_boost_attacker.png

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