Koninklijk badhuis - niv. 6: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding6f.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding6f.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
Regel 11: Regel 11:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 12.960
  | 12.960
  | 16 - 26
  | 16 - 26
  |-
  |-  
  | 8u
  | 8u
  | 16.200
  | 16.200
  | 21 - 32
  | 21 - 32
  |-
  |-  
  | 1d
  | 1d
  | 19.440
  | 19.440
Regel 50: Regel 50:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
Regel 60: Regel 60:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" colspan="1" | bij motivering
! style="text-align: center;" colspan="1" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
Regel 72: Regel 72:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 30
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 30
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 10
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 10
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
Regel 79: Regel 79:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 30
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 30
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 10
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 10
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
Regel 86: Regel 86:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 30
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 30
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 10
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 10
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
Regel 93: Regel 93:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 30
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 30
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 10
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 10
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
Regel 100: Regel 100:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 30
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 30
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 10
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 10
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
Regel 107: Regel 107:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 30
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 30
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
Regel 114: Regel 114:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 30
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 30
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
Regel 121: Regel 121:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 30
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 30
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
Regel 128: Regel 128:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 30
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 30
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
Regel 135: Regel 135:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 30
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 30
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 10
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 10
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
Regel 142: Regel 142:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 30
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 30
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 10
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 10
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
Regel 149: Regel 149:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 30
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 30
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
Regel 156: Regel 156:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 30
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 30
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 10
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 10
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
Regel 163: Regel 163:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 30
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 30
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 10
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 10
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
Regel 170: Regel 170:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 30
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 30
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 10
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 10
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
Regel 177: Regel 177:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 30
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 30
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
Regel 184: Regel 184:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 30
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 30
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 10
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 10
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
Regel 192: Regel 192:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}} Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Produceert een willekeurige eenheid uit het tijdperk van het gebouw<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}} Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Produceert een willekeurige eenheid uit het tijdperk van het gebouw<br>
[[Produces::121.100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Koninklijk badhuis - niv. 6]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding6f.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:10

R_SS_MultiAge_CulturalBuilding6f.png
Eigenschappen
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x4
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 12.960 16 - 26
8u 16.200 21 - 32
1d 19.440 25 - 39


Tijdperk Levert Produceert
rank.png
money.png
strategy_points.png
icon_great_building_bonus_guild_goods.png
military.png
1d bij motivering
Bronstijd 60 1.000 12 30 10
IJzertijd 96 2.400 12 30 10
Vroege middeleeuwen 240 4.000 12 30 10
Hoge middeleeuwen 480 5.500 12 30 10
Late middeleeuwen 720 7.300 12 30 10
Koloniale tijdperk 1.200 11.200 12 30 10
Industriële tijdperk 2.400 13.900 12 30 10
Progressieve tijdperk 3.600 16.900 12 30 10
Moderne tijdperk 6.000 21.000 12 30 10
Postmoderne tijdperk 9.600 26.400 12 30 10
Hedendaagse tijdperk 14.400 34.400 12 30 10
Morgen 24.000 39.800 12 30 10
De Toekomst 38.400 45.600 12 30 10
Arctische toekomst 57.600 51.800 12 30 10
Oceanische toekomst 72.000 58.500 12 30 10
Virtuele toekomst 96.000 65.500 12 30 10
Ruimtetijdperk: Mars 156.000 109.400 12 30 10
Ruimtetijdperk: Asteroïdengordel 216.000 121.100 12 30 10
icon_great_building_bonus_guild_goods.png

Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde

military.png

Produceert een willekeurige eenheid uit het tijdperk van het gebouw