Manta: verschil tussen versies

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Regel 2: Regel 2:
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_manta.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_manta-6b3122f74.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
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| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Mantabaai]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Mantabaai]]
|-  
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 3.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 4.500 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} 3.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}, 4.500 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}}
|-  
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-  
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 24m per levenspunt
|-  
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-  
|-  
|-  
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/poison.png}}<br />[[Eenheidvaardigheden#Vergif|Vergif]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/poison-a68487172.png}}<br />[[Eenheidvaardigheden#Vergif|Vergif]]
| 50 kans op vergiftiging van de aangevallen eenheid. Vergiftigde eenheden verliezen 1 HP per beurt.
| 50 kans op vergiftiging van de aangevallen eenheid. Vergiftigde eenheden verliezen 1 HP per beurt.
|-  
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact-946078a90.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| Berokkent altijd vergeldingsschade in reactie op een aanval.
| Berokkent altijd vergeldingsschade in reactie op een aanval.
|}
|}
Regel 33: Regel 33:
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-fcf47db0c.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-5ac695fd7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}<br />Bonus
|-  
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_manta.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_manta-b625d2651.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} Lichte eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} Lichte eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 7.360
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 7.360
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 190
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 190
Regel 48: Regel 48:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 9
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 9
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 24
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 24
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +70
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-8d4c847af.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-8e1be1098.png}} +70
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble.png}} +40
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-8d4c847af.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest-122e22a97.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble-78b331700.png}} +40
|}
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Versie van 16 feb 2021 14:49

armyuniticons_90x90_manta-6b3122f74.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Mantabaai
Trainingskosten:
icon_construction_reduction-df2ba2025.png
3.000
money-ecd40aa19.png
, 4.500
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
poison-a68487172.png

Vergif
50 kans op vergiftiging van de aangevallen eenheid. Vergiftigde eenheden verliezen 1 HP per beurt.
contact-946078a90.png

Contact!
Berokkent altijd vergeldingsschade in reactie op een aanval.


Tijdperk Type
rank-57652d887.png
attack-4d273fa55.png
defense-72fdd7ceb.png
range-fcf47db0c.png
movement-5ac695fd7.png
attack-4d273fa55.png

Bonus
defense-72fdd7ceb.png

Bonus
armyuniticons_50x50_manta-b625d2651.jpg

Oceanische toekomst
light_melee-d017f6484.png
Lichte eenheid
7.360 190 170 9 24
heavy_melee-070441836.png
+150
fast-8d4c847af.png
+140
hills-8e1be1098.png
+70
heavy_melee-070441836.png
+150
fast-8d4c847af.png
+140
forest-122e22a97.png
+50
rubble-78b331700.png
+40