Manta: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Geen bewerkingssamenvatting
 
Regel 2: Regel 2:
{|  
{|  
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_manta-6b3122f74.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_manta-78e112906.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 41: Regel 41:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-  
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_manta-b625d2651.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_manta-46b0f3e2f.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 7.360
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 7.360

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_manta-78e112906.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Mantabaai
Trainingskosten:
icon_construction_reduction-df2ba2025.png
3.000
money-ecd40aa19.png
, 4.500
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
poison-79016f57f.png

Vergif
50 kans op vergiftiging van de aangevallen eenheid. Vergiftigde eenheden verliezen 1 HP per beurt.
contact-0a7c78989.png

Contact!
Berokkent altijd vergeldingsschade in reactie op een aanval.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_manta-46b0f3e2f.jpg

Oceanische toekomst
light_melee-164093475.png
Lichte eenheid
7.360 190 170 9 24
heavy_melee-a77a87477.png
+150
fast-1c8a69511.png
+140
hills-71e02fb9e.png
+70
heavy_melee-a77a87477.png
+150
fast-1c8a69511.png
+140
forest-cfdc5b68b.png
+50
rubble-b5b30c608.png
+40