Manta: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Geen bewerkingssamenvatting
Regel 16: Regel 16:
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| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per treffer
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/poison.png}}<br />[[Eenheidvaardigheden|Vergif]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/poison.png}}<br />[[Eenheidvaardigheden#Vergif|Vergif]]
| 50 kans op vergiftiging van de aangevallen eenheid. Vergiftigde eenheden verliezen 1 HP per beurt.
| 50 kans op vergiftiging van de aangevallen eenheid. Vergiftigde eenheden verliezen 1 HP per beurt.
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact.png}}<br />[[Eenheidvaardigheden|Contact!]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| Berokkent altijd vergeldingsschade in reactie op een aanval.
| Berokkent altijd vergeldingsschade in reactie op een aanval.
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{| style="margin: auto;"
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! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_manta.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} Lichte eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 7.360
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 190
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 170
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 9
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 24
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +70
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble.png}} +40
|}
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<span style="display:none">
<span style="display:none">
Regel 86: Regel 64:
[[DefenseBonusValue4::+40]]
[[DefenseBonusValue4::+40]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_manta.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} Lichte eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 7.360
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 190
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 170
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 9
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 24
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +70
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +150<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble.png}} +40
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Versie van 27 mrt 2019 14:21