Militaire drummer: verschil tussen versies

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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Military Drummer'''
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| style="text-align: center;" colspan="2" |[[File:Caixa_Militar.jpg|link=]]
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer-8a53babee.jpg}}
The Military Drummer is a light special military unit released during the 2015 Easter Event. This unit has no attack and defense bonuses but it possesses the special morale and rally skills.
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Properties'''
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| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;"| Age:
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Drummerschool]]
| style="width: 70%;"| [[File:Icon_reward_age.png|link=]] All Ages
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| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;"| Type:
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}, 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}}
| style="width: 70%;"| [[File:Icon_reward_military_unit_light_infantry.png|link=]] Light Unit
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| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;"| Attack:
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 1d<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;"| [[File:Icon_attack.png|link=]] 10
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| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;"| Defense:
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 2u 24m per levenspunt
| style="width: 70%;"| [[File:Icon_defense.png|link=]] 10
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="width: 30%;"| Range:
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| style="width: 70%;"| [[File:Icon_range.png|link=]] 1
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/morale-f8bbcbfe9.png}}<br />[[Eenheidvaardigheden#Moraal|Moraal]]
| style="width: 30%;"| Movement:
| Alle eenheden van het eigen leger beginnen een gevecht met 1 pantserpunt. Niet op te sparen.
| style="width: 70%;"| [[File:Icon_movement.png|link=]] 14
|-
|-
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rally-15b86e931.png}}<br />[[Eenheidvaardigheden#Verenigde troepen|Verenigde troepen]]
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Bonuses'''
| Alle vriendelijke eenheden beginnen de strijd met een aanvals- en verdedigingsbonus van +6. Niet te stapelen.
|-
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| style="width: 30%;"| Attack:
 
| style="width: 70%;"| ''none''
 
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{| style="margin: auto;"
| style="width: 30%;"| Defense:
|-
| style="width: 70%;"| ''none''
! style="text-align: center; font-weight: bold;" | Tijdperk
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! style="text-align: center; font-weight: bold;" | Type
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Abilities'''
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
| style="text-align: center;" colspan="2" | [[File:Morale.png|link=]] Morale
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
[[File:Rally.png|link=]] Rally +6%
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Other Info'''
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
| style="width: 30%;"| Battle Points:
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| style="width: 70%;"| [[File:Icon_rank.png|link=]] 200
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_military_drummer-6c380e083.jpg}}<br />Geen tijdperk
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| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="width: 30%;"| Requirements:
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 200
| style="width: 70%;"| [[File:Military_small.png|link=]] [[Drummer School]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 10
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 10
| style="width: 30%;"| Training Costs:
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="width: 70%;"| 150 [[File:Icon_money.png|link=]] 150 [[File:Icon_supplies.png|link=]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 14
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| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | Geen
| style="width: 30%;"| Training Time:
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | Geen
| style="width: 70%;"| [[File:Icon_time.png|link=]] 24 hours
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| style="width: 30%;"| Healing Time:
| style="width: 70%;"| [[File:Icon_time.png|link=]] 144 mins/hit point
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Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_military_drummer-8a53babee.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Drummerschool
Trainingskosten:
icon_construction_reduction-df2ba2025.png
150
money-ecd40aa19.png
, 150
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
1d
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
2u 24m per levenspunt
Vaardigheden
morale-f8bbcbfe9.png

Moraal
Alle eenheden van het eigen leger beginnen een gevecht met 1 pantserpunt. Niet op te sparen.
rally-15b86e931.png

Verenigde troepen
Alle vriendelijke eenheden beginnen de strijd met een aanvals- en verdedigingsbonus van +6. Niet te stapelen.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_military_drummer-6c380e083.jpg

Geen tijdperk
light_melee-164093475.png
Lichte eenheid
200 10 10 1 14 Geen Geen