Musketier: verschil tussen versies

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Regel 16: Regel 16:
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| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per treffer
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
Regel 24: Regel 24:




{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_marksman.jpg}}<br />Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 900
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 30
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 18
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 7
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 12
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +6
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +10
|}
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<span style="display:none">
<span style="display:none">
Regel 69: Regel 47:
[[DefenseBonusValue1::+10]]
[[DefenseBonusValue1::+10]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_marksman.jpg}}<br />Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 900
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 30
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 18
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 7
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | 12
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +6
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +10
|}

Versie van 27 mrt 2019 14:20

armyuniticons_90x90_marksman.jpg
Eigenschappen
Te trainen in::
military.png
Musketierbaan
Trainingskosten:
icon_construction_reduction.png
350
money.png
, 350
supplies.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
Geen vaardigheden


Koloniale tijdperk Afstandseenheid https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png 30 18 7 12 6b3c08 ffffff fecead 900 Musketier https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_marksman.jpg https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png +10 https://foenl.innogamescdn.com/assets/shared/icons/rocks.png +6 https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png +10

Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_marksman.jpg

Koloniale tijdperk
short_ranged.png
Afstandseenheid
900 30 18 7 12
heavy_melee.png
+10
rocks.png
+6
heavy_melee.png
+10