Olympische schatkist - niv. 10: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus20j.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus20j.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x5]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x5
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 9.450
  | 9.450
  | 12 - 19
  | 12 - 19
  |-
  |-  
  | 8u
  | 8u
  | 11.810
  | 11.810
  | 15 - 24
  | 15 - 24
  |-
  |-  
  | 1d
  | 1d
  | 14.180
  | 14.180
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 64: Regel 64:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="3" | bij motivering
! style="text-align: center;" colspan="3" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 960
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 960
Regel 77: Regel 77:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 25
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 25
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.660
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.660
Regel 87: Regel 87:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 25
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 25
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.840
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.840
Regel 97: Regel 97:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 25
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 25
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.050
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.050
Regel 107: Regel 107:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 25
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 25
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.290
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.290
Regel 117: Regel 117:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 25
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 25
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.690
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.690
Regel 127: Regel 127:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 25
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 25
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.030
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.030
Regel 137: Regel 137:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 25
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 25
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.330
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.330
Regel 147: Regel 147:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 25
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 25
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.560
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.560
Regel 157: Regel 157:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 25
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 25
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.710
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.710
Regel 167: Regel 167:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 25
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 25
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.310
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.310
Regel 177: Regel 177:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 25
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 25
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5.230
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5.230
Regel 187: Regel 187:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 25
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 25
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6.270
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6.270
Regel 197: Regel 197:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 25
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 25
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7.300
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7.300
Regel 207: Regel 207:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 25
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 25
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8.430
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8.430
Regel 217: Regel 217:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 25
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 25
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10.070
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10.070
Regel 227: Regel 227:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 25
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 25
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 16.110
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 16.110
Regel 237: Regel 237:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 25
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 25
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 17.510
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 17.510
Regel 248: Regel 248:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br>
[[Produces::192.700 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Olympische schatkist - niv. 10]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SportBonus20j.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SportBonus20j.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x5
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 9.450 12 - 19
8u 11.810 15 - 24
1d 14.180 18 - 28


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
def_boost_attacker.png
money.png
supplies.png
all_goods_of_age.png
strategy_points.png
1d bij motivering
Bronstijd 960 223 100 +10% 1.600 1.350 25 8
IJzertijd 1.660 479 160 +10% 3.800 2.330 25 8
Vroege middeleeuwen 1.840 734 400 +12% 6.300 2.580 25 8
Hoge middeleeuwen 2.050 1.031 800 +12% 8.800 2.870 25 8
Late middeleeuwen 2.290 1.353 1.200 +14% 11.700 3.200 25 8
Koloniale tijdperk 2.690 1.708 2.000 +14% 17.800 3.770 25 8
Industriële tijdperk 3.030 2.087 4.000 +16% 22.100 4.250 25 8
Progressieve tijdperk 3.330 2.492 6.000 +16% 26.800 4.670 25 8
Moderne tijdperk 3.560 2.921 10.000 +18% 33.400 4.990 25 8
Postmoderne tijdperk 3.710 3.366 16.000 +18% 42.000 5.200 25 8
Hedendaagse tijdperk 4.310 3.836 24.000 +18% 54.700 6.040 25 8
Morgen 5.230 4.323 40.000 +20% 63.300 7.340 25 8
De Toekomst 6.270 4.835 64.000 +20% 72.600 8.790 25 8
Arctische toekomst 7.300 5.363 96.000 +22% 82.500 10.240 25 8
Oceanische toekomst 8.430 5.907 120.000 +22% 93.000 11.810 25 8
Virtuele toekomst 10.070 6.468 160.000 +24% 104.200 14.110 25 8
Ruimtetijdperk: Mars 16.110 10.238 260.000 +24% 174.000 22.580 25 8
Ruimtetijdperk: Asteroïdengordel 17.510 11.121 360.000 +26% 192.700 24.540 25 8
def_boost_attacker.png

Verd. voor aanvallend leger