Raketeenheid: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
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|-
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Raketterrein]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Raketterrein]]
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 3.600 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 8.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 3.600 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 8.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
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|-
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]]
| De schoten leveren 50% schade aan eenheden binnen 2 tegel(s) rond de eenheid.
| De schoten leveren 50% schade aan eenheden binnen 2 tegel(s) rond de eenheid.
Regel 26: Regel 26:




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Virtuele toekomst Eenheden]]
[[Age::Virtuele toekomst]]
[[UnitType::Artillerie-eenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png]]
[[Attack::300]]
[[Defense::200]]
[[Range::24]]
[[Movement::12]]
[[AgeBackgroundColor::371a52]]
[[AgeBorderColor::bf77ff]]
[[AgeFontColor::e1bfff]]
[[Points::12000]]
[[Name::Raketeenheid]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/mortar.png]]
[[SkillName1::Mortier]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[AttackBonusValue1::+250]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[AttackBonusValue2::+200]]
[[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/plain.png]]
[[AttackBonusValue3::+30]]
[[AttackBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/hills.png]]
[[AttackBonusValue4::+40]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[DefenseBonusValue1::+250]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[DefenseBonusValue2::+200]]
[[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/hills.png]]
[[DefenseBonusValue3::+30]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
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! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
Regel 72: Regel 37:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rocket_troop.jpg}}<br />Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rocket_troop.jpg}}<br />Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid

Versie van 12 jan 2021 11:15

armyuniticons_90x90_rocket_troop.jpg
Eigenschappen
Te trainen in::
military.png
Raketterrein
Trainingskosten:
icon_construction_reduction.png
3.600
money.png
, 8.400
supplies.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
mortar.png

Mortier
De schoten leveren 50% schade aan eenheden binnen 2 tegel(s) rond de eenheid.


Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_rocket_troop.jpg

Virtuele toekomst
long_ranged.png
Artillerie-eenheid
12.000 300 200 24 12
light_melee.png
+250
heavy_melee.png
+200
plain.png
+30
hills.png
+40
light_melee.png
+250
heavy_melee.png
+200
hills.png
+30