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'''Battle points.''' This is the same as in the current setup. All the battle points (from all battles you fight) will count towards the ranking, just like they do now (and with the same value). Also all the current ranking points that come from your battles will be kept.
(*) '''Battle points.''' This is the same as in the current setup. All the battle points (from all battles you fight) will count towards the ranking, just like they do now (and with the same value). Also all the current ranking points that come from your battles will be kept.


'''Goods spent.''' Whenever a good is spent, its point value will be added to the ranking (research tree, Great Buildings, sector negotiation and so on). The only exception is trading - goods spent there will not be counted towards the ranking (to avoid possible abuses). The goods values differ depending on their age (the higher the age, the higher the value). Points for all the goods spent until now will be retroactively added to the ranking.
'''Goods spent.''' Whenever a good is spent, its point value will be added to the ranking (research tree, Great Buildings, sector negotiation and so on). The only exception is trading - goods spent there will not be counted towards the ranking (to avoid possible abuses). The goods values differ depending on their age (the higher the age, the higher the value). Points for all the goods spent until now will be retroactively added to the ranking.

Versie van 9 jul 2016 22:35

(*) Battle points. This is the same as in the current setup. All the battle points (from all battles you fight) will count towards the ranking, just like they do now (and with the same value). Also all the current ranking points that come from your battles will be kept.

Goods spent. Whenever a good is spent, its point value will be added to the ranking (research tree, Great Buildings, sector negotiation and so on). The only exception is trading - goods spent there will not be counted towards the ranking (to avoid possible abuses). The goods values differ depending on their age (the higher the age, the higher the value). Points for all the goods spent until now will be retroactively added to the ranking.

Buildings points All the buildings in the game will have a points value calculated basing on their size, era and type (event and premium buildings are a bit more valuable than other, standard buildings).

While the changes for most of the low-age buildings will not be substantial (comparing to the current setup), the high-age buildings will become more valuable. Great Buildings points value will also change significantly. They will still be much more valuable then any other non-Great buildings from their eras, but this value will not be that high any more.

The ranking value of a GB will consist of 3 parts:


   Standard building value - a value of a normal building from the same era and of the same size.
   Value of goods that need to be spent to build it initially.
   Value of Forge Points that have been put in to build it up, up to the current level (summarized).

To give you an idea about the GB values in the new setup: a certain Great Building that on level 70 in the current system provides you with 403.625.386.158 points (as you can see - and as you have pointed out on multiple occasions - this was really throwing the ranking off balance) will now be worth reasonable 1.104.660 points. While the details can still change (exact values of Forge Points and goods), so the final value can be a bit higher or a bit lower, the general rule will remain.

The recalculation will change the ranking significantly and we are sorry about this inconvenience. This is also the reason of why we are giving you this early heads-up (there are still more than 2 months to go). We do see a value in the changes that you've been requesting and we hope that this will solve the ranking issues once and for all. From February on, the ranking will be recalculated regularly (this is not the case currently), so if any ranking points are incorrectly added or removed (e.g. due to a bug), such an inaccuracy will be solved with the next recalculation.