Scherpschutter: verschil tussen versies

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Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
Regel 2: Regel 2:
{|  
{|  
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_sniper.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_sniper-a266703a1.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
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| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Scherpschutterskamp]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Scherpschutterskamp]]
|-  
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 740 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 740 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} 740 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}, 740 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}}
|-  
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-  
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 24m per levenspunt
|-  
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-  
|-  
|-  
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}}<br />[[Eenheidvaardigheden#Ingegraven|Ingegraven]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/unit_ability_dug_in-ed5a02fa8.png}}<br />[[Eenheidvaardigheden#Ingegraven|Ingegraven]]
| Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is.
| Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is.
|}
|}
Regel 30: Regel 30:
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-fcf47db0c.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-5ac695fd7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}<br />Bonus
|-  
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sniper.jpg}}<br />Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sniper-44acde6ba.jpg}}<br />Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-85371eefa.png}} Afstandseenheid
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 1.870
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 1.870
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 30
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 30
Regel 45: Regel 45:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 12
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 12
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 18
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 18
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +50
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} +50
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/bushes.png}} +20<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +40
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/bushes-e3a11a006.png}} +20<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest-122e22a97.png}} +40
|}
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Versie van 16 feb 2021 14:48

armyuniticons_90x90_sniper-a266703a1.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Scherpschutterskamp
Trainingskosten:
icon_construction_reduction-df2ba2025.png
740
money-ecd40aa19.png
, 740
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
unit_ability_dug_in-ed5a02fa8.png

Ingegraven
Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is.


Tijdperk Type
rank-57652d887.png
attack-4d273fa55.png
defense-72fdd7ceb.png
range-fcf47db0c.png
movement-5ac695fd7.png
attack-4d273fa55.png

Bonus
defense-72fdd7ceb.png

Bonus
armyuniticons_50x50_sniper-44acde6ba.jpg

Progressieve tijdperk
short_ranged-85371eefa.png
Afstandseenheid
1.870 30 30 12 18
light_melee-d017f6484.png
+50
light_melee-d017f6484.png
+50
bushes-e3a11a006.png
+20
forest-122e22a97.png
+40