Schildkanon: verschil tussen versies

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Regel 1: Regel 1:
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{|  
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_turturret.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_turturret.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
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| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Schildkanonfabriek]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Schildkanonfabriek]]
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 1.500 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 1.500 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-
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| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]]
| De schoten leveren 50% schade aan eenheden binnen 2 tegel(s) rond de eenheid.
| De schoten leveren 50% schade aan eenheden binnen 2 tegel(s) rond de eenheid.
Regel 26: Regel 26:




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Oceanische toekomst Eenheden]]
[[Age::Oceanische toekomst]]
[[UnitType::Artillerie-eenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png]]
[[Attack::170]]
[[Defense::160]]
[[Range::20]]
[[Movement::10]]
[[AgeBackgroundColor::19483c]]
[[AgeBorderColor::3fffe1]]
[[AgeFontColor::cbfff3]]
[[Points::8280]]
[[Name::Schildkanon]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_turturret.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/mortar.png]]
[[SkillName1::Mortier]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[AttackBonusValue1::+120]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[AttackBonusValue2::+160]]
[[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/plain.png]]
[[AttackBonusValue3::+50]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[DefenseBonusValue1::+120]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[DefenseBonusValue2::+160]]
[[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/rocks.png]]
[[DefenseBonusValue3::+30]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
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! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
Regel 70: Regel 37:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_turturret.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_turturret.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} Artillerie-eenheid

Versie van 12 jan 2021 11:15

armyuniticons_90x90_turturret.jpg
Eigenschappen
Te trainen in::
military.png
Schildkanonfabriek
Trainingskosten:
icon_construction_reduction.png
1.500
money.png
, 6.000
supplies.png
Trainingstijd:
time.png
4u
military_boost.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
mortar.png

Mortier
De schoten leveren 50% schade aan eenheden binnen 2 tegel(s) rond de eenheid.


Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_turturret.jpg

Oceanische toekomst
long_ranged.png
Artillerie-eenheid
8.280 170 160 20 10
light_melee.png
+120
heavy_melee.png
+160
plain.png
+50
light_melee.png
+120
heavy_melee.png
+160
rocks.png
+30