Terrein: verschil tussen versies
kGeen bewerkingssamenvatting |
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(3 tussenliggende versies door een andere gebruiker niet weergegeven) | |||
Regel 1: | Regel 1: | ||
On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain. | On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain. | ||
[[File:Barbwire.png|link=]] Barb Wire | |||
[[File:Bushes.png|link=]] Bushes | [[File:Bushes.png|link=]] Bushes | ||
[[File:Crater.png|link=]] Crater | |||
Regel 12: | Regel 18: | ||
[[File:Hills.png|link=]] Hills | [[File:Hills.png|link=]] Hills | ||
[[File:Housebattle.png|link=]] House | |||
[[File:Water1.png|24px|link=]] Lake | |||
Regel 18: | Regel 30: | ||
[[File:Rocks.png|link=]] Rocks | [[File:Rocks.png|link=]] Rocks | ||
[[File:Rubble.png|link=]] Rubble | |||
[[File:Swamp.png|link=]] Swamp | |||
[[File:Trench.png|link=]] Trench | [[File:Trench.png|link=]] Trench |
Huidige versie van 9 nov 2016 om 14:21
On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.
Barb Wire
Bushes
Crater
Entrenchement
Forest
Hills
House
Lake
Plain
Rocks
Rubble
Swamp
Trench