Ultra-AP: verschil tussen versies

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(6 tussenliggende versies door dezelfde gebruiker niet weergegeven)
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ultra_ap.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ultra_ap-4c1fa38c0.jpg}}
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Ultra-AP-fabriek
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Ultra-AP-fabriek]]
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 5.200 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} 5.200 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}}
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-  
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment.png}}<br />[[Eenheidvaardigheden#Snelle inzetbaarheid|Snelle inzetbaarheid]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment-9db40410a.png}}<br />[[Eenheidvaardigheden#Snelle inzetbaarheid|Snelle inzetbaarheid]]
| Start vanaf een willekeurig veld op het slagveld en mag als eerste bewegen.
| Start vanaf een willekeurig veld op het slagveld en mag als eerste bewegen.
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact-0a7c78989.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| Berokkent altijd vergeldingsschade in reactie op een aanval.
| Berokkent altijd vergeldingsschade in reactie op een aanval.
|}
|}




<!-- SMW code -->
<span style="display:none">
[[Category:Morgen Eenheden]]
[[Age::Morgen]]
[[Type::Lichte eenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[Attack::110]]
[[Defense::80]]
[[Range::7]]
[[Movement::16]]
[[AgeBackgroundColor::1e2126]]
[[AgeBorderColor::3d76c8]]
[[AgeFontColor::b9b9b9]]
[[Points::5850]]
[[Name::Ultra-AP]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ultra_ap.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment.png]]
[[SkillName1::Snelle inzetbaarheid]]
[[SkillIcon2::https://foenl.innogamescdn.com/assets/shared/icons/contact.png]]
[[SkillName2::Contact!]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[AttackBonusValue1::+60]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png]]
[[AttackBonusValue2::+50]]
[[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/crater.png]]
[[AttackBonusValue3::+20]]
[[AttackBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/rubble.png]]
[[AttackBonusValue4::+40]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[DefenseBonusValue1::+60]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png]]
[[DefenseBonusValue2::+50]]
[[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle.png]]
[[DefenseBonusValue3::+30]]
[[DefenseBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/rubble.png]]
[[DefenseBonusValue4::+40]]
</span>
{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ultra_ap.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ultra_ap-f4c6f4138.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} Lichte eenheid
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 5.850
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 5.850
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 110
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 110
Regel 85: Regel 48:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 7
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 7
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 16
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 16
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/crater.png}} +20<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble.png}} +40
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/crater-f57f42178.png}} +20<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble-b5b30c608.png}} +40
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle.png}} +30<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble.png}} +40
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle-c802e80f3.png}} +30<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble-b5b30c608.png}} +40
|}
|}

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_ultra_ap-4c1fa38c0.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Ultra-AP-fabriek
Trainingskosten:
icon_construction_reduction-df2ba2025.png
5.200
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
rapid_deployment-9db40410a.png

Snelle inzetbaarheid
Start vanaf een willekeurig veld op het slagveld en mag als eerste bewegen.
contact-0a7c78989.png

Contact!
Berokkent altijd vergeldingsschade in reactie op een aanval.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_ultra_ap-f4c6f4138.jpg

Morgen
light_melee-164093475.png
Lichte eenheid
5.850 110 80 7 16
heavy_melee-a77a87477.png
+60
long_ranged-3fbf922e0.png
+50
crater-f57f42178.png
+20
rubble-b5b30c608.png
+40
heavy_melee-a77a87477.png
+60
long_ranged-3fbf922e0.png
+50
sandbagcircle-c802e80f3.png
+30
rubble-b5b30c608.png
+40