Ultra-AP: verschil tussen versies

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Regel 2: Regel 2:
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ultra_ap-827189d53.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ultra_ap-4c1fa38c0.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 41: Regel 41:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
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| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ultra_ap-9ac49d63b.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ultra_ap-f4c6f4138.jpg}}<br />Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 5.850
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | 5.850

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_ultra_ap-4c1fa38c0.jpg
Eigenschappen
Te trainen in::
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Ultra-AP-fabriek
Trainingskosten:
icon_construction_reduction-df2ba2025.png
5.200
supplies-660dd9d0f.png
Trainingstijd:
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4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
rapid_deployment-9db40410a.png

Snelle inzetbaarheid
Start vanaf een willekeurig veld op het slagveld en mag als eerste bewegen.
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Contact!
Berokkent altijd vergeldingsschade in reactie op een aanval.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
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Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_ultra_ap-f4c6f4138.jpg

Morgen
light_melee-164093475.png
Lichte eenheid
5.850 110 80 7 16
heavy_melee-a77a87477.png
+60
long_ranged-3fbf922e0.png
+50
crater-f57f42178.png
+20
rubble-b5b30c608.png
+40
heavy_melee-a77a87477.png
+60
long_ranged-3fbf922e0.png
+50
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+30
rubble-b5b30c608.png
+40