Weg naar de overwinning: verschil tussen versies

Uit Forge of Empires - Wiki NL
Naar navigatie springen
Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
 
(11 tussenliggende versies door dezelfde gebruiker niet weergegeven)
Regel 1: Regel 1:
<!-- This page is automatically generated. Manual edits will be overwritten! -->
<!-- This page is automatically generated. Manual edits will be overwritten! -->
{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_Battlegrounds2.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_Battlegrounds2-b70157dea.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}} tevredenheid is verdubbeld na opknappen
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness-57be1ee93.png}} tevredenheid is verdubbeld na opknappen
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-3fb7d9aae.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit.png}} verbeterkit nodig om te upgraden met één tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-395ac8f66.png}} verbeterkit nodig om te upgraden met één tijdperk
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} opslagkit
* Geeft extra productie aan het startgebouw van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png}} wanneer het daarmee is verbonden
* Geeft extra productie aan het startgebouw van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory-06395d2d3.png}} wanneer het daarmee is verbonden


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/decoration.png}} Versieringen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/decoration-826a798be.png}} Versieringen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::Geen weg vereist]]
| style="width: 70%;" | Geen weg vereist
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size-5ae5e0c1b.png}} 3x2
|-
|-  
| style="width: 30%;" | '''Keten:'''
| style="width: 30%;" | '''Keten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png}} [[Weg naar de overwinning]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory-06395d2d3.png}} [[Weg naar de overwinning]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins-19c6457d8.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones-cb7e81394.png}}
  |-
  |-  
  | 2u
  | 2u
  | 4.050
  | 4.050
  | 5 - 8
  | 5 - 8
  |-
  |-  
  | 8u
  | 8u
  | 5.060
  | 5.060
  | 6 - 10
  | 6 - 10
  |-
  |-  
  | 1d
  | 1d
  | 6.080
  | 6.080
Regel 55: Regel 55:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Verbinden geeft
! style="text-align: center;" colspan="2" | Verbinden geeft
|-
|-  
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness-57be1ee93.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker-dc9c5b559.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age-590f80efc.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 210
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 210
Regel 70: Regel 70:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +5%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +5%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 300
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 300
Regel 76: Regel 76:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +5%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +5%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 360
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 360
Regel 82: Regel 82:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +5%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +5%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 450
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 450
Regel 88: Regel 88:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +5%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +5%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 510
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 510
Regel 94: Regel 94:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +5%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +5%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 600
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 600
Regel 100: Regel 100:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +5%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +5%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 680
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 680
Regel 106: Regel 106:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +5%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +5%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 750
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 750
Regel 112: Regel 112:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +5%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +5%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 850
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 850
Regel 118: Regel 118:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +5%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +5%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 960
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 960
Regel 124: Regel 124:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +5%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +5%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.120
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.120
Regel 130: Regel 130:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +5%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +5%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.390
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.390
Regel 136: Regel 136:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +5%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +5%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.670
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.670
Regel 142: Regel 142:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +5%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +5%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.890
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.890
Regel 148: Regel 148:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +5%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +5%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.130
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.130
Regel 154: Regel 154:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +5%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +5%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.680
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.680
Regel 160: Regel 160:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +5%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +5%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.180
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.180
Regel 166: Regel 166:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +5%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +5%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.540
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.540
Regel 172: Regel 172:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | +5%
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | +5%
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
|-
|-
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:center;" | Ruimtetijdperk: Venus
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 4.900
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 126.000
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | +5%
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 5
|-
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | Ruimtetijdperk: Jupiter-maan
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 5.280
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 144.000
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | +5%
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 5
|-
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:center;" | Ruimtetijdperk: Titan
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 5.670
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 156.000
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | +5%
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 5
|-  
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br>
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods-49dc375be.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker-dc9c5b559.png}} Verdediging voor aanvallend leger<br>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Versieringen]]
[[Name::Weg naar de overwinning]]
[[BuildingType::Versieringen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_Battlegrounds2.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/decoration.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png]]
</span>
</noinclude>

Huidige versie van 17 jan 2024 om 12:39

D_SS_MultiAge_Battlegrounds2-b70157dea.png
Eigenschappen
  • happiness-57be1ee93.png
    tevredenheid is verdubbeld na opknappen
  • reward_icon_renovation_kit-3fb7d9aae.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit-395ac8f66.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building-7dc615526.png
    opslagkit
  • Geeft extra productie aan het startgebouw van dezelfde set
    guild_battlegrounds_road_to_victory-06395d2d3.png
    wanneer het daarmee is verbonden
Type:
decoration-826a798be.png
Versieringen
Straat: Geen weg vereist
Grootte:
size-5ae5e0c1b.png
3x2
Keten:
guild_battlegrounds_road_to_victory-06395d2d3.png
Weg naar de overwinning
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins-19c6457d8.png
gemstones-cb7e81394.png
2u 4.050 5 - 8
8u 5.060 6 - 10
1d 6.080 7 - 12


Tijdperk Levert Verbinden geeft
happiness-57be1ee93.png
rank-57652d887.png
def_boost_attacker-dc9c5b559.png
random_good_of_age-590f80efc.png
Bronstijd 210 30 +5% 5
IJzertijd 300 48 +5% 5
Vroege middeleeuwen 360 120 +5% 5
Hoge middeleeuwen 450 240 +5% 5
Late middeleeuwen 510 360 +5% 5
Koloniale tijdperk 600 600 +5% 5
Industriële tijdperk 680 1.200 +5% 5
Progressieve tijdperk 750 1.800 +5% 5
Moderne tijdperk 850 3.000 +5% 5
Postmoderne tijdperk 960 4.800 +5% 5
Hedendaagse tijdperk 1.120 7.200 +5% 5
Morgen 1.390 12.000 +5% 5
De Toekomst 1.670 19.200 +5% 5
Arctische toekomst 1.890 28.800 +5% 5
Oceanische toekomst 2.130 36.000 +5% 5
Virtuele toekomst 2.680 48.000 +5% 5
Ruimtetijdperk: Mars 4.180 78.000 +5% 5
Ruimtetijdperk: Asteroïdengordel 4.540 108.000 +5% 5
Ruimtetijdperk: Venus 4.900 126.000 +5% 5
Ruimtetijdperk: Jupiter-maan 5.280 144.000 +5% 5
Ruimtetijdperk: Titan 5.670 156.000 +5% 5
goods-49dc375be.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)

def_boost_attacker-dc9c5b559.png

Verdediging voor aanvallend leger