Winterspits - niv. 12: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_WinterBonus18l.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_WinterBonus18l.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 9.720
  | 9.720
  | 12 - 20
  | 12 - 20
  |-
  |-  
  | 8u
  | 8u
  | 12.150
  | 12.150
  | 15 - 24
  | 15 - 24
  |-
  |-  
  | 1d
  | 1d
  | 14.580
  | 14.580
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
Regel 63: Regel 63:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="3" | bij motivering
! style="text-align: center;" colspan="3" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 140
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 140
Regel 75: Regel 75:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 15
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 15
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 6
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 6
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 302
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 302
Regel 84: Regel 84:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 15
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 15
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 6
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 6
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 463
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 463
Regel 93: Regel 93:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 15
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 15
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 6
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 6
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 650
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 650
Regel 102: Regel 102:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 15
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 15
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 853
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 853
Regel 111: Regel 111:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 15
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 15
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 6
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 6
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.076
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.076
Regel 120: Regel 120:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 15
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 15
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 6
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 6
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.316
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.316
Regel 129: Regel 129:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 15
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 15
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.570
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.570
Regel 138: Regel 138:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 15
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 15
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 6
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 6
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.841
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.841
Regel 147: Regel 147:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 15
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 15
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.122
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.122
Regel 156: Regel 156:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 15
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 15
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 6
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 6
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.418
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.418
Regel 165: Regel 165:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 6
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 6
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2.725
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2.725
Regel 174: Regel 174:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 15
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 15
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.047
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.047
Regel 183: Regel 183:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 15
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 15
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3.380
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3.380
Regel 192: Regel 192:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 15
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 15
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3.723
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3.723
Regel 201: Regel 201:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 6
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 6
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4.077
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4.077
Regel 210: Regel 210:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 15
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 15
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 6.453
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 6.453
Regel 219: Regel 219:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 15
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 15
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 6
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 6
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 7.010
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 7.010
Regel 229: Regel 229:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 6
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 6
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br>
[[Produces::102.800 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Winterspits - niv. 12]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_WinterBonus18l.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:12

R_SS_MultiAge_WinterBonus18l.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x4
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 9.720 12 - 20
8u 12.150 15 - 24
1d 14.580 19 - 29


Tijdperk Levert Produceert
population.png
rank.png
def_boost_defender.png
money.png
supplies.png
all_goods_of_age.png
strategy_points.png
1d bij motivering
Bronstijd 140 80 +7% 800 760 15 6
IJzertijd 302 128 +7% 2.000 1.300 15 6
Vroege middeleeuwen 463 320 +8% 3.400 1.440 15 6
Hoge middeleeuwen 650 640 +8% 4.700 1.610 15 6
Late middeleeuwen 853 960 +9% 6.200 1.790 15 6
Koloniale tijdperk 1.076 1.600 +9% 9.500 2.110 15 6
Industriële tijdperk 1.316 3.200 +10% 11.800 2.380 15 6
Progressieve tijdperk 1.570 4.800 +10% 14.300 2.610 15 6
Moderne tijdperk 1.841 8.000 +11% 17.800 2.800 15 6
Postmoderne tijdperk 2.122 12.800 +11% 22.400 2.910 15 6
Hedendaagse tijdperk 2.418 19.200 +12% 29.200 3.390 15 6
Morgen 2.725 32.000 +12% 33.800 4.110 15 6
De Toekomst 3.047 51.200 +13% 38.700 4.920 15 6
Arctische toekomst 3.380 76.800 +13% 44.000 5.730 15 6
Oceanische toekomst 3.723 96.000 +14% 49.600 6.620 15 6
Virtuele toekomst 4.077 128.000 +14% 55.600 7.900 15 6
Ruimtetijdperk: Mars 6.453 208.000 +15% 92.800 12.650 15 6
Ruimtetijdperk: Asteroïdengordel 7.010 288.000 +15% 102.800 13.740 15 6
def_boost_defender.png

Verd. voor verdedigend leger