Yggdrasil - niv. 9: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding1i.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding1i.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 12.150
  | 12.150
  | 15 - 24
  | 15 - 24
  |-
  |-  
  | 8u
  | 8u
  | 15.190
  | 15.190
  | 19 - 30
  | 19 - 30
  |-
  |-  
  | 1d
  | 1d
  | 18.230
  | 18.230
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="5" | Produceert
! style="text-align: center;" colspan="5" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
Regel 63: Regel 63:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="4" | bij motivering
! style="text-align: center;" colspan="4" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 45
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 45
Regel 75: Regel 75:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 72
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 72
Regel 84: Regel 84:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 180
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 180
Regel 93: Regel 93:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 360
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 360
Regel 102: Regel 102:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 540
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 540
Regel 111: Regel 111:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 900
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 900
Regel 120: Regel 120:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.800
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.800
Regel 129: Regel 129:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.700
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.700
Regel 138: Regel 138:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.500
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.500
Regel 147: Regel 147:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
Regel 156: Regel 156:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 10.800
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 10.800
Regel 165: Regel 165:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.000
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.000
Regel 174: Regel 174:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 28.800
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 28.800
Regel 183: Regel 183:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 43.200
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 43.200
Regel 192: Regel 192:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 54.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 54.000
Regel 201: Regel 201:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 72.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 72.000
Regel 210: Regel 210:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 117.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 117.000
Regel 219: Regel 219:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 162.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 162.000
Regel 229: Regel 229:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>
[[Produces::101.900 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Yggdrasil - niv. 9]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding1i.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:10

R_SS_MultiAge_CulturalBuilding1i.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 12.150 15 - 24
8u 15.190 19 - 30
1d 18.230 23 - 36


Tijdperk Levert Produceert
rank.png
att_boost_attacker.png
money.png
supplies.png
medals.png
random_good_of_age.png
strategy_points.png
1d bij motivering
Bronstijd 45 +30% 800 800 15 20 8
IJzertijd 72 +30% 2.000 2.000 20 20 8
Vroege middeleeuwen 180 +30% 3.300 3.300 24 20 8
Hoge middeleeuwen 360 +30% 4.700 4.700 28 20 8
Late middeleeuwen 540 +30% 6.200 6.200 32 20 8
Koloniale tijdperk 900 +30% 9.400 7.800 39 20 8
Industriële tijdperk 1.800 +30% 11.700 9.500 54 20 8
Progressieve tijdperk 2.700 +30% 14.200 11.200 75 20 8
Moderne tijdperk 4.500 +30% 17.700 13.000 107 20 8
Postmoderne tijdperk 7.200 +30% 22.200 14.800 149 20 8
Hedendaagse tijdperk 10.800 +30% 28.900 16.700 213 20 8
Morgen 18.000 +30% 33.500 18.700 287 20 8
De Toekomst 28.800 +30% 38.400 20.500 382 20 8
Arctische toekomst 43.200 +30% 43.600 22.500 488 20 8
Oceanische toekomst 54.000 +30% 49.200 24.600 594 20 8
Virtuele toekomst 72.000 +30% 55.100 26.600 701 20 8
Ruimtetijdperk: Mars 117.000 +30% 92.000 43.100 828 20 8
Ruimtetijdperk: Asteroïdengordel 162.000 +30% 101.900 46.300 955 20 8
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)

att_boost_attacker.png

Aanv. voor aanvallend leger