Zonnetempel - niv. 5: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding7e.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding7e.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_sun_temple.png}} Zonnetempel-upgradekit upgradet dit gebouw naar [[Zonnetempel - niv. 6]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_sun_temple.png}} Zonnetempel-upgradekit upgradet dit gebouw naar [[Zonnetempel - niv. 6]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 6.750
  | 6.750
  | 8 - 14
  | 8 - 14
  |-
  |-  
  | 8u
  | 8u
  | 8.440
  | 8.440
  | 11 - 17
  | 11 - 17
  |-
  |-  
  | 1d
  | 1d
  | 10.130
  | 10.130
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
Regel 63: Regel 63:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
Regel 75: Regel 75:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 800
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 800
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
Regel 83: Regel 83:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.900
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.900
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
Regel 91: Regel 91:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3.200
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3.200
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
Regel 99: Regel 99:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4.500
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4.500
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
Regel 107: Regel 107:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 6.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 6.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
Regel 115: Regel 115:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7.600
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7.600
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
Regel 123: Regel 123:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 9.200
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 9.200
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
Regel 131: Regel 131:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10.900
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10.900
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
Regel 139: Regel 139:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 12.600
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 12.600
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
Regel 147: Regel 147:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 14.400
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 14.400
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
Regel 155: Regel 155:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 16.200
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 16.200
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
Regel 163: Regel 163:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.100
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.100
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
Regel 171: Regel 171:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 19.900
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 19.900
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
Regel 179: Regel 179:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 21.900
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 21.900
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
Regel 187: Regel 187:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 24.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 24.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
Regel 195: Regel 195:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 25.900
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 25.900
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
Regel 203: Regel 203:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 42.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 42.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
Regel 212: Regel 212:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 20
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 20
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br>
[[Produces::99.100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Zonnetempel - niv. 5]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding7e.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_CulturalBuilding7e.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_sun_temple.png
    Zonnetempel-upgradekit upgradet dit gebouw naar Zonnetempel - niv. 6
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 6.750 8 - 14
8u 8.440 11 - 17
1d 10.130 13 - 20


Tijdperk Levert Produceert
rank.png
def_boost_attacker.png
money.png
strategy_points.png
supplies.png
random_good_of_age.png
1d bij motivering
Bronstijd 60 +18% 800 5 800 20
IJzertijd 96 +18% 1.900 5 1.900 20
Vroege middeleeuwen 240 +18% 3.200 5 3.200 20
Hoge middeleeuwen 480 +18% 4.500 5 4.500 20
Late middeleeuwen 720 +18% 6.000 5 6.000 20
Koloniale tijdperk 1.200 +18% 9.100 5 7.600 20
Industriële tijdperk 2.400 +18% 11.400 5 9.200 20
Progressieve tijdperk 3.600 +18% 13.800 5 10.900 20
Moderne tijdperk 6.000 +18% 17.200 5 12.600 20
Postmoderne tijdperk 9.600 +18% 21.600 5 14.400 20
Hedendaagse tijdperk 14.400 +18% 28.100 5 16.200 20
Morgen 24.000 +18% 32.600 5 18.100 20
De Toekomst 38.400 +18% 37.300 5 19.900 20
Arctische toekomst 57.600 +18% 42.400 5 21.900 20
Oceanische toekomst 72.000 +18% 47.800 5 24.000 20
Virtuele toekomst 96.000 +18% 53.600 5 25.900 20
Ruimtetijdperk: Mars 156.000 +18% 89.500 5 42.000 20
Ruimtetijdperk: Asteroïdengordel 216.000 +18% 99.100 5 45.000 20
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)

def_boost_attacker.png

Verd. voor aanvallend leger