Zonnetempel - niv. 9: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Geen bewerkingssamenvatting
Regel 1: Regel 1:
<!-- This page is automatically generated. Manual edits will be overwritten! -->
<!-- This page is automatically generated. Manual edits will be overwritten! -->
{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding7i.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding7i.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 12.150
  | 12.150
  | 15 - 24
  | 15 - 24
  |-
  |-  
  | 8u
  | 8u
  | 15.190
  | 15.190
  | 19 - 30
  | 19 - 30
  |-
  |-  
  | 1d
  | 1d
  | 18.230
  | 18.230
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
Regel 62: Regel 62:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
Regel 74: Regel 74:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.100
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.100
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 40
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 40
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
Regel 82: Regel 82:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2.600
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2.600
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 40
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 40
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
Regel 90: Regel 90:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4.300
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4.300
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 40
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 40
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
Regel 98: Regel 98:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6.100
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6.100
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 40
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 40
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
Regel 106: Regel 106:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 40
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 40
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
Regel 114: Regel 114:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 40
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 40
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
Regel 122: Regel 122:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 12.300
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 12.300
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 40
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 40
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
Regel 130: Regel 130:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 14.500
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 14.500
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 40
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 40
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
Regel 138: Regel 138:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 16.900
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 16.900
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 40
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 40
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
Regel 146: Regel 146:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 19.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 19.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 40
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 40
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
Regel 154: Regel 154:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 21.600
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 21.600
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 40
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 40
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
Regel 162: Regel 162:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.200
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.200
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 40
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 40
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
Regel 170: Regel 170:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 26.600
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 26.600
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 40
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 40
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
Regel 178: Regel 178:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 29.200
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 29.200
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 40
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 40
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
Regel 186: Regel 186:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 32.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 32.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 40
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 40
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
Regel 194: Regel 194:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 34.600
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 34.600
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 40
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 40
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
Regel 202: Regel 202:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 55.900
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 55.900
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 40
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 40
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
Regel 211: Regel 211:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 40
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 40
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br>
[[Produces::132.100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Zonnetempel - niv. 9]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CulturalBuilding7i.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_CulturalBuilding7i.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 12.150 15 - 24
8u 15.190 19 - 30
1d 18.230 23 - 36


Tijdperk Levert Produceert
rank.png
def_boost_attacker.png
money.png
strategy_points.png
supplies.png
random_good_of_age.png
1d bij motivering
Bronstijd 60 +30% 1.100 10 1.100 40
IJzertijd 96 +30% 2.600 10 2.600 40
Vroege middeleeuwen 240 +30% 4.300 10 4.300 40
Hoge middeleeuwen 480 +30% 6.100 10 6.100 40
Late middeleeuwen 720 +30% 8.000 10 8.000 40
Koloniale tijdperk 1.200 +30% 12.200 10 10.200 40
Industriële tijdperk 2.400 +30% 15.200 10 12.300 40
Progressieve tijdperk 3.600 +30% 18.400 10 14.500 40
Moderne tijdperk 6.000 +30% 22.900 10 16.900 40
Postmoderne tijdperk 9.600 +30% 28.800 10 19.200 40
Hedendaagse tijdperk 14.400 +30% 37.500 10 21.600 40
Morgen 24.000 +30% 43.400 10 24.200 40
De Toekomst 38.400 +30% 49.800 10 26.600 40
Arctische toekomst 57.600 +30% 56.600 10 29.200 40
Oceanische toekomst 72.000 +30% 63.800 10 32.000 40
Virtuele toekomst 96.000 +30% 71.400 10 34.600 40
Ruimtetijdperk: Mars 156.000 +30% 119.300 10 55.900 40
Ruimtetijdperk: Asteroïdengordel 216.000 +30% 132.100 10 60.100 40
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)

def_boost_attacker.png

Verd. voor aanvallend leger